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Acting like a Tough Guy: Violent-Sexist Video Games Identification with Game Characters Masculine Beliefs Empathy for Female Violence Victims

机译:表现得像个硬汉:暴力性视频游戏游戏角色识别男性信仰和对女性暴力受害者的同情

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摘要

Empathy—putting oneself in another’s shoes—has been described as the “social glue” that holds society together. This study investigates how exposure to sexist video games can decrease empathy for female violence victims. We hypothesized that playing violent-sexist video games would increase endorsement of masculine beliefs, especially among participants who highly identify with dominant and aggressive male game characters. We also hypothesized that the endorsement of masculine beliefs would reduce empathy toward female violence victims. Participants (N = 154) were randomly assigned to play a violent-sexist game, a violent-only game, or a non-violent game. After gameplay, measures of identification with the game character, traditional masculine beliefs, and empathy for female violence victims were assessed. We found that participants’ gender and their identification with the violent male video game character moderated the effects of the exposure to sexist-violent video games on masculine beliefs. Our results supported the prediction that playing violent-sexist video games increases masculine beliefs, which occurred for male (but not female) participants who were highly identified with the game character. Masculine beliefs, in turn, negatively predicted empathic feelings for female violence victims. Overall, our study shows who is most affected by the exposure to sexist-violent video games, and why the effects occur. (200 words)
机译:移情使自己陷入困境,被描述为使社会团结在一起的“社会胶水”。这项研究调查了接触性别歧视视频游戏如何减少女性暴力受害者的同理心。我们假设玩暴力性视频游戏会增加对男性信念的认可,尤其是在高度认同男性主导和侵略性游戏角色的参与者中。我们还假设,认可男性信仰会减少对女性暴力受害者的共鸣。随机分配参与者(N = 154)玩暴力存在游戏,纯暴力游戏或非暴力游戏。游戏结束后,评估了识别游戏角色,传统男性信仰和对女性暴力受害者的同情心的措施。我们发现,参与者的性别和他们对男性暴力视频游戏角色的认同减轻了暴露于性别暴力视频游戏对男性信仰的影响。我们的研究结果支持以下预测:玩暴力性视频游戏会增加男性信念,这种信念发生在高度认同游戏角色的男性(而非女性)参与者中。反过来,男性信仰则负面地预测了女性暴力受害者的共情感。总体而言,我们的研究显示了受性别暴力视频游戏的影响最大的人,以及产生这种影响的原因。 (200字)

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