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Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users

机译:互联网游戏障碍者与渴望和暗示反应性相关的大脑活动改变:与休闲网络游戏用户比较的证据

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摘要

Although the neural substrates of cue reactivity in Internet gaming disorder (IGD) have been examined in previous studies, most of these studies focused on the comparison between IGD subjects and healthy controls, which cannot exclude a potential effect of cue-familiarity. To overcome this limitation, the current study focuses on the comparison between IGD subjects and recreational Internet game users (RGU) who play online games recreationally but do not develop dependence. Data from 40 RGU and 30 IGD subjects were collected while they were performing an event-related cue reactivity task in the fMRI scanner. The results showed that the IGD subjects were associated with enhanced activation in the left orbitofrontal cortex (OFC) and decreased activation in the right anterior cingulate cortex (ACC), right precuneus, left precentral gyrus and right postcentral gyrus in comparison with the RGU subjects. OFC is involved in reward evaluation and ACC is implicated in executive control function based on previous researches. Moreover, the activation of OFC were correlated with the desire for game-playing. Thus, the higher activation in OFC might suggests high desire for game playing, and the lower activation in ACC might indicates impaired ability in inhibiting the urge to gaming-related stimuli in IGD subjects. Additionally, decreased activation in the precuneus, the precentral and postcentral gyrus may suggest the deficit in disentangling from game-playing stimuli. These findings explain why IGD subjects develop dependence on game-playing while RGU subjects can play online games recreationally and prevent the transition from voluntary game-playing to eventually IGD.
机译:尽管在先前的研究中已经检查了互联网游戏障碍(IGD)中提示反应的神经底物,但这些研究大多数集中在IGD受试者与健康对照之间的比较上,这不能排除提示熟悉度的潜在影响。为克服此限制,当前的研究集中在IGD主题与娱乐性玩在线游戏但不产生依赖性的娱乐性互联网游戏用户(RGU)之间进行比较。当他们在fMRI扫描仪中执行事件相关的提示反应性任务时,收集了来自40名RGU和30名IGD受试者的数据。结果显示,与RGU受试者相比,IGD受试者与左眶额叶皮质(OFC)的激活增强和右前扣带回皮质(ACC),右前突,左中前回和右中后回的激活降低有关。根据以往的研究,OFC参与了奖励评估,ACC参与了执行控制功能。此外,OFC的激活与玩游戏的愿望相关。因此,OFC中较高的激活可能表明人们对游戏具有很高的渴望,而ACC中较低的激活可能表明在抑制IGD受试者对与游戏相关的刺激的冲动方面能力减弱。另外,在前神经,中央前和中央后回的激活减少可能表明与游戏刺激分离的缺陷。这些发现解释了为什么IGD主体逐渐依赖于游戏,而RGU主体却可以休闲地玩在线游戏并阻止从自愿性游戏过渡到最终的IGD。

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