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Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change

机译:沉浸式虚拟现实实地考察有助于了解气候变化

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摘要

Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings experienced an immersive underwater world designed to show the process and effects of rising sea water acidity. In all of our investigations, after experiencing immersive VR people demonstrated knowledge gains or inquisitiveness about climate science and in some cases, displayed more positive attitudes toward the environment after comparing pre- and post-test assessments. The analyses also revealed a potential post-hoc mechanism for the learning effects, as the more that people explored the spatial learning environment, the more they demonstrated a change in knowledge about ocean acidification. This work is unique by showing distinct learning gains or an interest in learning across a variety of participants (high school, college students, adults), measures (learning gain scores, tracking data about movement in the virtual world, qualitative responses from classroom teachers), and content (multiple versions varying in length and content about climate change were tested). Our findings explicate the opportunity to use immersive VR for environmental education and to drive information-seeking about important social issues such as climate change.
机译:在四项研究,两项受控实验室实验和两项野外研究中,我们测试了身临其境的虚拟现实(VR)作为一种教学手段的功效,该教学手段可以教授气候变化尤其是海洋酸化的后果。来自四种不同学习环境的270多名参与者体验了一个沉浸式海底世界,旨在展示海水酸度上升的过程和影响。在我们所有的调查中,人们在体验身临其境的虚拟现实之后,都表现出对气候科学的知识增益或好奇心,并且在某些情况下,通过比较测试前和测试后的评估,他们对环境表现出更加积极的态度。分析还揭示了一种潜在的事后机制,可以促进学习效果,因为人们越是探索空间学习环境,就越能证明有关海洋酸化的知识发生了变化。这项工作的独特之处在于,它展现了不同参与者(高中,大学生,成人)的独特学习成果或学习兴趣,度量(学习成果得分,跟踪有关虚拟世界中的运动的数据,课堂老师的定性回应) ,以及内容(测试了多个版本,这些版本的长度和内容都与气候变化有关)。我们的发现揭示了使用沉浸式VR进行环境教育并推动有关重要社会问题(例如气候变化)的信息搜索的机会。

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