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Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience

机译:找到患者安全的 QR:通过模拟的逃生室体验应用游戏化技术来整合患者安全优先级

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摘要

Medical errors are the eighth leading cause of mortality in the United States and contribute to over one million preventable injuries. In an effort to prevent medical errors, reporting systems serve as invaluable tools to detect patient safety events and quality problems longitudinally. Historically, trainees (i.e., students and residents) rarely submit incident reports for encountered patient safety threats. The authors propose an immersive learning experience utilizing gamification theory and leveraging the increasingly popular ‘escape room’ to help resident trainees identify reportable patient safety priorities.All 130 incoming intern physicians at the Thomas Jefferson University (Jefferson) were enrolled in the Patient Safety Escape Room study as part of their residency orientation (June 2018). The residents were randomly divided into 16 teams. Each team was immersed in a simulated escape room, tasked with identifying a predetermined set of serious patient safety hazards, and successfully manually entering them into the Jefferson Event Reporting System within the time allotted to successfully ‘win the game’ by ‘escaping the room’. Quick response (QR) codes were planted throughout the activity to provide in-game instructions; clues to solve the puzzle; and key information about patient safety priorities at Jefferson. All participants underwent a formal debriefing using the feedback capture grid method and completed a voluntary post-study survey, adapted from Brookfield’s Critical Incident Questionnaire (CIQ). The study was IRB exempt.Thematic analysis of the post-activity CIQ survey (n = 102) revealed that interns were engaged during the immersive learning experience (n = 42) and were specifically engaged by having to independently identify patient safety threats (n = 30). Participants identified team role assignment (n = 52) and effective communication (n = 26) as the two most helpful actions needed to successfully complete the activity. Participants were overall surprised by the success of the education innovation (n = 45) and reported that it changed how they viewed patient safety threats. Areas for improvement include clearer game instructions and using a more streamlined event reporting process.The escape room patient-safety activity allowed interns to actively engage in an innovative orientation activity that highlighted the importance of patient safety hazards, as well as providing them with the opportunity to document event reports in real-time. Next steps will include longitudinally tracking the quantity of error reports entered by this cohort to determine the effectiveness of this educational intervention.
机译:医疗错误是导致美国死亡的第八大原因,可导致超过一百万例可预防的伤害。为了防止医疗错误,报告系统是宝贵的工具,可纵向检测患者的安全事件和质量问题。从历史上看,受训人员(即学生和居民)很少针对遇到的患者安全威胁提交事件报告。作者提出了利用游戏化理论并利用日益流行的``逃生室''以帮助常驻学员确定可报告的患者安全优先事项的沉浸式学习体验。托马斯·杰斐逊大学(杰斐逊大学)的所有130位新进实习医生都参加了患者安全逃生室。作为居住方向的一部分进行研究(2018年6月)。居民被随机分为16个小组。每个团队都沉浸在模拟的逃生室中,负责识别预定的一组严重的患者安全隐患,并在通过“逃生室”成功“赢得比赛”的时间内成功地手动将其输入到Jefferson事件报告系统中。 。在整个活动中都植入了快速响应(QR)码,以提供游戏内说明;解决难题的线索;以及有关杰斐逊患者安全优先事项的关键信息。所有参与者均使用反馈捕获网格方法进行了正式汇报,并根据布鲁克菲尔德的关键事件调查表(CIQ)完成了一项自愿的研究后调查。这项研究是IRB豁免的。对活动后CIQ调查的主题分析(n = 102)显示,实习生在沉浸式学习经历中参与(n = 42),并且由于必须独立识别患者安全威胁而特别参与(n = 30)。参与者将团队角色分配(n = 52)和有效的沟通(n = 26)确定为成功完成活动所需的两个最有用的动作。与会者对教育创新的成功感到惊讶(n = 45),并报告说这改变了他们对患者安全威胁的看法。有待改进的方面包括更清晰的游戏说明和更简化的事件报告流程。逃生室的患者安全活动使实习生能够积极参与创新的定位活动,突出了患者安全隐患的重要性,并为他们提供了机会实时记录事件报告。下一步将包括纵向跟踪此队列输入的错误报告的数量,以确定此教育干预措施的有效性。

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