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Receiver-Side TCP Countermeasure in Cellular Networks

机译:蜂窝网络中的接收方TCP对策

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摘要

Cellular-based networks keep large buffers at base stations to smooth out the bursty data traffic, which has a negative impact on the user’s Quality of Experience (QoE). With the boom of smart vehicles and phones, this has drawn growing attention. For this paper, we first conducted experiments to reveal the large delays, thus long flow completion time (FCT), caused by the large buffer in the cellular networks. Then, a receiver-side transmission control protocol (TCP) countermeasure named Delay-based Flow Control algorithm with Service Differentiation (DFCSD) was proposed to target interactive applications requiring high throughput and low delay in cellular networks by limiting the standing queue size and decreasing the amount of packets that are dropped in the eNodeB in Long Term Evolution (LTE). DFCSD stems from delay-based congestion control algorithms but works at the receiver side to avoid the performance degradation of the delay-based algorithms when competing with loss-based mechanisms. In addition, it is derived based on the TCP fluid model to maximize the network utility. Furthermore, DFCSD also takes service differentiation into consideration based on the size of competing flows to shorten their completion time, thus improving user QoE. Simulation results confirmed that DFCSD is compatible with existing TCP algorithms, significantly reduces the latency of TCP flows, and increases network throughput.
机译:基于蜂窝的网络在基站处留有较大的缓冲区,以消除突发数据流量,这对用户的体验质量(QoE)产生了负面影响。随着智能车辆和电话的兴起,这引起了越来越多的关注。对于本文,我们首先进行实验以揭示由于蜂窝网络中的较大缓冲区而导致的较大延迟,从而导致较长的流完成时间(FCT)。然后,提出了一种接收器侧传输控制协议(TCP)对策,称为基于延迟的带服务差分流控制算法(DFCSD),旨在通过限制站立队列大小并减小通信量,从而满足蜂窝网络中需要高吞吐量和低延迟的交互式应用程序。长期演进(LTE)中eNodeB中丢弃的数据包数量。 DFCSD源于基于延迟的拥塞控制算法,但在接收器端起作用,以避免与基于损耗的机制竞争时基于延迟的算法的性能下降。此外,它是基于TCP流体模型派生的,以最大化网络实用性。此外,DFCSD还基于竞争流的大小来考虑服务差异化,以缩短其完成时间,从而改善用户QoE。仿真结果证实DFCSD与现有的TCP算法兼容,大大减少了TCP流的延迟,并提高了网络吞吐量。

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