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Examining neural correlates of skill acquisition in a complex videogame training program

机译:在复杂的视频游戏培训计划中检查技能习得的神经相关性

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摘要

Acquisition of complex skills is a universal feature of human behavior that has been conceptualized as a process that starts with intense resource dependency, requires effortful cognitive control, and ends in relative automaticity on the multi-faceted task. The present study examined the effects of different theoretically based training strategies on cortical recruitment during acquisition of complex video game skills. Seventy-five participants were recruited and assigned to one of three training groups: (1) Fixed Emphasis Training (FET), in which participants practiced the game, (2) Hybrid Variable-Priority Training (HVT), in which participants practiced using a combination of part-task training and variable priority training, or (3) a Control group that received limited game play. After 30 h of training, game data indicated a significant advantage for the two training groups relative to the control group. The HVT group demonstrated enhanced benefits of training, as indexed by an improvement in overall game score and a reduction in cortical recruitment post-training. Specifically, while both groups demonstrated a significant reduction of activation in attentional control areas, namely the right middle frontal gyrus, right superior frontal gyrus, and the ventral medial prefrontal cortex, participants in the control group continued to engage these areas post-training, suggesting a sustained reliance on attentional regions during challenging task demands. The HVT group showed a further reduction in neural resources post-training compared to the FET group in these cognitive control regions, along with reduced activation in the motor and sensory cortices and the posteromedial cortex. Findings suggest that training, specifically one that emphasizes cognitive flexibility can reduce the attentional demands of a complex cognitive task, along with reduced reliance on the motor network.
机译:掌握复杂技能是人类行为的普遍特征,已被概念化为一个过程,该过程始于对资源的强烈依赖,需要努力的认知控制,最终以相对自动化的方式完成多方面的任务。本研究检查了在获得复杂的视频游戏技能期间,不同的基于理论的训练策略对皮层募集的影响。招募了75名参与者,并将其分配给三个训练小组之一:(1)固定重点训练(FET),其中参与者练习游戏;(2)混合可变优先训练(HVT),其中参与者使用部分任务训练和可变优先级训练的组合,或(3)接受有限游戏玩法的对照组。训练30小时后,游戏数据表明两个训练组相对于对照组具有明显优势。 HVT组展示了训练的增强益处,其表现为总体比赛得分的改善和训练后皮质补充的减少。具体而言,虽然两组都显示出注意控制区域(即右中额额回,右上额额回和腹内侧前额叶皮层)的激活显着减少,但对照组的参与者在训练后仍继续参与这些区域,这表明在具有挑战性的任务需求中持续依赖注意力区域。与这些FET相比,HVT组在这些认知控制区域的训练后神经资源进一步减少,并且运动和感觉皮层以及后内侧皮层的激活减少。研究结果表明,训练,特别是强调认知灵活性的训练,可以减少复杂的认知任务的注意力需求,并减少对运动网络的依赖。

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