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The process of spatial knowledge acquisition in a square and acircular virtual environment

机译:一个正方形和一个正方形的空间知识获取过程循环虚拟环境

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摘要

This study investigated the effect of the environmental structure (circular vs. square environment) on spatial knowledge acquisition in a desktop virtual situation in which self-determined movement was allowed with a total of 120 participants: 7-, 8-year-old children; 11, 12-year-old children, and adults. In all measurements of spatial knowledge acquisition an overall developmental performance increase from younger children to adults was found. In contrast to that, the exploration and learning behavior did not differ between adults and children. Furthermore, the environmental structure influencedthenumber of trials needed to learn the two routes used and the distance walked to the determined landmarks. All these tasks were easier in a circular than in a square environment. This influenceofthe environmental structure was absent in the direction estimations task. The advantage of spatial knowledge acquisition in a circular environment in three of four tasks is discussed.
机译:这项研究调查了桌面虚拟环境中环境结构(圆形与正方形环境)对空间知识获取的影响,在这种虚拟环境中,自主运动共有120名参与者:7岁,8岁的孩子; 11、12岁的儿童和成人。在对空间知识获取的所有测量中,发现从年幼儿童到成年人的总体发展表现有所提高。与此相反,成人和儿童的探索和学习行为没有差异。此外,环境结构影响了学习两条路线所需要的试验次数,并且步行到确定的地标的距离。在圆形环境中,所有这些任务比在方形环境中更容易。在方向估计任务中没有环境结构的影响。讨论了在四个任务中的三个任务中循环环境中空间知识获取的优势。

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