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Cultivating Imagination: Development and Pilot Test of a Therapeutic Use of an Immersive Virtual Reality CAVE

机译:培养想象力:沉浸式虚拟现实CAVE的治疗用途的开发和试点测试

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摘要

As informatics applications grow from being data collection tools to platforms for action, the boundary between what constitutes informatics applications and therapeutic interventions begins to blur. Emerging computer-driven technologies such as virtual reality (VR) and mHealth apps may serve as clinical interventions. As part of a larger project intended to provide complements to cognitive behavioral approaches to health behavior change, an interactive scenario was designed to permit unstructured play inside an immersive 6-sided VR CAVE. In this pilot study we examined the technical and functional performance of the CAVE scenario, human tolerance of immersive CAVE experiences, and explored human imagination and the manner in which activity in the CAVE scenarios varied by an individual’s level of imagination. Nine adult volunteers participated in a pilot-and-feasibility study. Participants tolerated 15 minute long exposure to the scenarios, and navigated through the virtual world. Relationship between personal characteristics and behaviors are reported and explored.
机译:随着信息学应用程序从数据收集工具发展为行动平台,构成信息学应用程序和治疗干预之间的界限开始模糊。诸如虚拟现实(VR)和mHealth app之类的新兴计算机驱动技术可以用作临床干预措施。作为旨在为健康行为改变的认知行为方法提供补充的较大项目的一部分,设计了一种交互式场景,以允许在沉浸式6面VR CAVE中进行非结构化的游戏。在这项前瞻性研究中,我们研究了CAVE场景的技术和功能性能,沉浸式CAVE体验的人类承受能力,并探索了人类的想象力以及CAVE场景中的活动因个人的想象水平而变化的方式。九名成人志愿者参加了一项试点和可行性研究。参与者忍受了15分钟的场景暴露,并在虚拟世界中导航。个人特征与行为之间的关系得到了报道和探讨。

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