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Effects of Consecutive Basketball Games on the Game-Related Statistics that Discriminate Winner and Losing Teams

机译:连续篮球比赛对区分胜者和败者的比赛统计数据的影响

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摘要

The aim of the present study was to identify the game-related statistics that discriminated basketball winning and losing teams in each of the three consecutive games played in a condensed tournament format. The data were obtained from the Spanish Basketball Federation and included game-related statistics from the Under-20 league (2005-2006 and 2006-2007 seasons). A total of 223 games were analyzed with the following game-related statistics: two and three-point field goal (made and missed), free-throws (made and missed), offensive and defensive rebounds, assists, steals, turnovers, blocks (made and received), fouls committed, ball possessions and offensive rating. Results showed that winning teams in this competition had better values in all game-related statistics, with the exception of three point field goals made, free-throws missed and turnovers (p ≥ 0.05). The main effect of game number was only identified in turnovers, with a statistical significant decrease between the second and third game. No interaction was found in the analysed variables. A discriminant analysis allowed identifying the two-point field goals made, the defensive rebounds and the assists as discriminators between winning and losing teams in all three games. Additionally to these, only the three-point field goals made contributed to discriminate teams in game three, suggesting a moderate effect of fatigue. Coaches may benefit from being aware of this variation in game determinant related statistics and, also, from using offensive and defensive strategies in the third game, allowing to explore or hide the three point field-goals performance.Key points class="unordered" style="list-style-type:disc">Overall team performances along the three consecutive games were very similar, not confirming an accumulated fatigue effect.The results from the three-point field goals in the third game suggested that winning teams were able to shoot better from longer distances and this could be the result of exhibiting higher conditioning status and/or the losing teams’ exhibiting low conditioning in defense.
机译:本研究的目的是确定与比赛有关的统计数据,该统计数据以简明的锦标赛形式在连续进行的三场比赛中,分别区分篮球的得失。数据是从西班牙篮球联合会获得的,其中包括20岁以下联赛(2005-2006和2006-2007赛季)与比赛有关的统计数据。总共分析了223场比赛,具有以下与游戏相关的统计数据:两分和三分投篮命中率(成败),罚球(成败),进攻和防守篮板,助攻,抢断,失误,盖帽(犯规,犯规,控球和进攻得分。结果表明,本次比赛的获胜球队在所有与比赛相关的统计数据中都有更好的价值,但三分球得分,罚球和失误(p≥0.05)除外。比赛号码的主要影响仅在失误中确定,第二和第三场比赛之间的统计显着下降。在分析的变量中未发现交互作用。判别分析可以确定两场得分,防守篮板和助攻在三场比赛中都是输赢球队。除此之外,只有三分球命中有助于区分第三局的球队,这表明疲劳程度适中。教练可能会从了解与比赛决定因素相关的统计数据中的这种变化中受益,也可能会受益于在第三局比赛中使用进攻和防守策略,从而可以探索或隐藏三分得分目标的表现。关键点 class =“ unordered “ style =” list-style-type:disc“> <!-list-behavior = unordered prefix-word = mark-type = disc max-label-size = 0-> 这三个团队的整体表现连续的比赛非常相似,没有证实累积的疲劳效果。 第三场比赛的三分球目标结果表明,获胜的球队能够在更长的距离上更好地投篮,这可能是表现出较高状态的条件和/或失败的球队表现出较低的状态。

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