The memory game paradigm is a behavioral procedure to explore the relationship between language, spatial memory, and object knowledge. Using two different versions of the paradigm, spatial language use and memory for object location are tested under different, experimentally manipulated conditions. This allows us to tease apart proposed models explaining the influence of object knowledge on spatial language (e.g., spatial demonstratives), and spatial memory, as well as understanding the parameters that affect demonstrative choice and spatial memory more broadly. Key to the development of the method was the need to collect data on language use (e.g., spatial demonstratives: "this/that") and spatial memory data under strictly controlled conditions, while retaining a degree of ecological validity. The language version (section 3.1) of the memory game tests how conditions affect language use. Participants refer verbally to objects placed at different locations (e.g., using spatial demonstratives: "this/that red circle"). Different parameters can be experimentally manipulated: the distance from the participant, the position of a conspecific, and for example whether the participant owns, knows, or sees the object while referring to it. The same parameters can be manipulated in the memory version of the memory game (section 3.2). This version tests the effects of the different conditions on object-location memory. Following object placement, participants get 10 seconds to memorize the object's location. After the object and location cues are removed, participants verbally direct the experimenter to move a stick to indicate where the object was. The difference between the memorized and the actual location shows the direction and strength of the memory error, allowing comparisons between the influences of the respective parameters.
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机译:记忆游戏范例是一种行为过程,用于探索语言,空间记忆和对象知识之间的关系。使用两种不同版本的范例,在不同的实验操作条件下测试了空间语言的使用和对象定位的记忆。这使我们能够梳理提出的模型,这些模型解释了对象知识对空间语言(例如,空间指示性词)和空间记忆的影响,以及更广泛地理解影响指示性选择和空间记忆的参数。该方法发展的关键是需要在严格控制的条件下收集有关语言使用的数据(例如,空间指示词:“ this / that”)和空间记忆数据,同时保持一定程度的生态有效性。记忆游戏的语言版本(第3.1节)测试条件如何影响语言使用。参与者口头提及放置在不同位置的对象(例如,使用空间指示语:“这个/那个红色圆圈”)。可以通过实验操作不同的参数:与参与者的距离,同种的位置,例如参与者在引用对象时是否拥有,知道或看到对象。可以在记忆游戏的记忆版本中操纵相同的参数(第3.2节)。此版本测试对象存储区上不同条件的影响。放置对象后,参与者将有10秒钟的时间来记住对象的位置。删除对象和位置提示后,参与者会口头上指示实验者移动操纵杆以指示对象在哪里。存储位置和实际位置之间的差异显示了存储错误的方向和强度,从而可以比较各个参数的影响。
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