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Best reply structure and equilibrium convergence in generic games

机译:通用游戏中的最佳回复结构和均衡收敛

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摘要

Game theory is widely used to model interacting biological and social systems. In some situations, players may converge to an equilibrium, e.g., a Nash equilibrium, but in other situations their strategic dynamics oscillate endogenously. If the system is not designed to encourage convergence, which of these two behaviors can we expect a priori? To address this question, we follow an approach that is popular in theoretical ecology to study the stability of ecosystems: We generate payoff matrices at random, subject to constraints that may represent properties of real-world games. We show that best reply cycles, basic topological structures in games, predict nonconvergence of six well-known learning algorithms that are used in biology or have support from experiments with human players. Best reply cycles are dominant in complicated and competitive games, indicating that in this case equilibrium is typically an unrealistic assumption, and one must explicitly model the dynamics of learning.
机译:博弈论被广泛用于对相互作用的生物和社会系统进行建模。在某些情况下,参与者可能会收敛至均衡,例如纳什均衡,但在其他情况下,其战略动力会内生性地振荡。如果系统的设计不鼓励融合,那么我们可以期望这两种行为中的哪一种先验?为了解决这个问题,我们采用一种在理论生态学中很流行的方法来研究生态系统的稳定性:我们会随机生成支付矩阵,但要遵循可能代表现实世界游戏属性的约束条件。我们显示出最佳的答复周期,游戏中的基本拓扑结构,可预测生物学中使用的六种著名学习算法的不收敛性,或在人类玩家的实验中得到支持。最佳答复周期在复杂的竞争性游戏中占主导地位,这表明在这种情况下,平衡通常是一种不现实的假设,因此必须明确地模拟学习的动力。

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