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State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking

机译:基于状态的延迟表示及其从乒乓球到到达和跟踪的转移

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摘要

To accurately estimate the state of the body, the nervous system needs to account for delays between signals from different sensory modalities. To investigate how such delays may be represented in the sensorimotor system, we asked human participants to play a virtual pong game in which the movement of the virtual paddle was delayed with respect to their hand movement. We tested the representation of this new mapping between the hand and the delayed paddle by examining transfer of adaptation to blind reaching and blind tracking tasks. These blind tasks enabled to capture the representation in feedforward mechanisms of movement control. A Time Representation of the delay is an estimation of the actual time lag between hand and paddle movements. A State Representation is a representation of delay using current state variables: the distance between the paddle and the ball originating from the delay may be considered as a spatial shift; the low sensitivity in the response of the paddle may be interpreted as a minifying gain; and the lag may be attributed to a mechanical resistance that influences paddle’s movement. We found that the effects of prolonged exposure to the delayed feedback transferred to blind reaching and tracking tasks and caused participants to exhibit hypermetric movements. These results, together with simulations of our representation models, suggest that delay is not represented based on time, but rather as a spatial gain change in visuomotor mapping.
机译:为了准确估计身体的状态,神经系统需要考虑来自不同感觉方式的信号之间的延迟。为了研究这种延迟如何在感觉运动系统中表现出来,我们要求人类参与者玩一个虚拟的乒乓球游戏,其中虚拟桨的运动相对于他们的手部运动被延迟了。我们通过检查适应转移到盲目伸张和盲目跟踪任务,测试了手和延迟拨片之间这种新映射的表示形式。这些盲目的任务可以捕获运动控制前馈机制中的表示。延迟的时间表示是对手和桨运动之间的实际时间延迟的估计。状态表示是使用当前状态变量进行的延迟表示:桨叶和球之间的距离(源自该延迟)可被视为空间偏移;桨响应的低灵敏度可被解释为最小增益;而滞后可能是由于机械阻力影响了桨的运动。我们发现,长时间暴露于延迟反馈的影响转移到盲目到达和跟踪任务,并导致参与者表现出超运动。这些结果以及我们的表示模型的模拟表明,延迟不是基于时间来表示,而是作为视运动映射中的空间增益变化来表示。

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