首页> 美国卫生研究院文献>Frontiers in Human Neuroscience >Immersive Virtual Reality as an Adjunctive Non-opioid Analgesic for Pre-dominantly Latin American Children With Large Severe Burn Wounds During Burn Wound Cleaning in the Intensive Care Unit: A Pilot Study
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Immersive Virtual Reality as an Adjunctive Non-opioid Analgesic for Pre-dominantly Latin American Children With Large Severe Burn Wounds During Burn Wound Cleaning in the Intensive Care Unit: A Pilot Study

机译:沉浸式虚拟现实作为重症监护室烧伤伤口清洗期间主要患有严重烧伤的拉丁美洲主要儿童的辅助非阿片类镇痛药:一项初步研究

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摘要

>Background/Aim: Using a within-subjects, within-wound care design, this pilot study tested for the first time, whether immersive virtual reality (VR) can serve as an adjunctive non-opioid analgesic for children with large severe burn wounds during burn wound cleaning in the ICU, in a regional burn center in the United States, between 2014–2016.>Methods: Participants included 48 children from 6 years old to 17 years of age with >10% TBSA burn injuries reporting moderate or higher worst pain during no VR on Day 1. Forty-four of the 48 children were from developing Latin American countries. Patients played adjunctive SnowWorld, an interactive 3D snowy canyon in virtual reality during some portions of wound care, vs. No VR during comparable portions of the same wound care session (initial treatment condition randomized). Using Graphic Rating scales, children's worst pain ratings during “No VR” (treatment as usual pain medications) vs. their worst pain during “Yes VR” was measured during at least 1 day of wound care, and was measured for up to 10 study days the patient used VR.>Results: VR significantly reduced children's “worst pain” ratings during burn wound cleaning procedures in the ICU on Day 1. Worst pain during No VR = 8.52 (SD = 1.75) vs. during Yes VR = 5.10 (SD = 3.27), t(47) = 7.11, p < 0.001, SD = 3.33, CI = 2.45–4.38, Cohen's d = 1.03 (indicating large effect size). Patients continued to report the predicted pattern of lower pain and more fun during VR, during multiple sessions.>Conclusion: Immersive virtual reality can help reduce the pain of children with large severe burn wounds during burn wound cleaning in the Intensive Care Unit. Additional research and development is recommended.
机译:>背景/目标:该试点研究首次使用受试者内部伤口护理设计,测试了沉浸式虚拟现实(VR)是否可以作为儿童的非阿片类辅助镇痛药在2014–2016年间,在美国某地区烧伤中心的ICU烧伤创面清洁过程中,严重烧伤创面严重。>方法:参与者包括48位6岁至17岁的儿童在第一天没有VR的情况下,TBSA烧伤受伤率> 10%的人报告中度或更高程度的最严重疼痛,这48名儿童中有44名来自拉丁美洲发展中国家。在伤口护理的某些部分中,患者在虚拟现实中玩辅助性SnowWorld,这是一个交互式3D雪域峡谷,而在相同伤口护理阶段的可比较部分中,VR则没有VR(初始治疗条件是随机的)。使用图形等级量表,在伤口护理的至少1天中测量了儿童在“无VR”(作为常规止痛药治疗)期间的最差疼痛等级与在“是VR”期间的最严重疼痛等级,并进行了最多10项研究患者使用VR的天数。在“是”期间,VR = 5.10(SD = 3.27),t(47)= 7.11,p <0.001,SD = 3.33,CI = 2.45–4.38,Cohen d = 1.03(表明效应大小大)。患者在多个疗程中继续报告VR期间预计会减轻疼痛并获得更多乐趣的模式。>结论:沉浸式虚拟现实可以帮助减轻在烧伤创面清洁过程中严重烧伤严重的儿童的疼痛。重症监护室。建议进行其他研究和开发。

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