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Visuo-Haptic Exploration for Multimodal Memory

机译:多模式记忆的视觉触觉探索

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摘要

When faced with a novel object, we explore it to understand its shape. This way we combine information coming from different senses, as touch, proprioception and vision, together with the motor information embedded in our motor execution plan. The exploration process provides a structure and constrains this rich flow of inputs, supporting the formation of a unified percept and the memorization of the object features. However, how the exploration strategies are planned is still an open question. In particular, is the exploration strategy used to memorize an object different from the exploration strategy adopted in a recall task? To address this question we used iCube, a sensorized cube which measures its orientation in space and the location of the contacts on its faces. Participants were required to explore the cube faces where little pins were positioned in varying number. Participants had to explore the cube twice and individuate potential differences between the two presentations, which could be performed either haptically alone, or with also vision available. The haptic and visuo-haptic (VH) exploratory strategies changed significantly when finalized to memorize the structure of the object with respect to when the same object was explored to recall and compare it with its memorized instance. These findings indicate that exploratory strategies are adapted not only to the property of the object to be analyzed but also to the prospective use of the resulting representation, be it memorization or recall. The results are discussed in light of the possibility of a systematic modeling of natural VH exploration strategies.
机译:当面对一个新颖的物体时,我们将对其进行探索以了解其形状。这样,我们将来自触摸,本体感觉和视觉等不同感觉的信息与嵌入在我们的运动执行计划中的运动信息相结合。探索过程提供了一种结构并限制了这种丰富的输入流,从而支持统一感知的形成和对象特征的记忆。但是,如何计划勘探策略仍是一个悬而未决的问题。特别是,用于记忆对象的探索策略与召回任务中采用的探索策略是否不同?为了解决这个问题,我们使用了iCube,这是一种带感官的立方体,可以测量其在空间中的方向以及其表面上触点的位置。要求参与者探索其中以不同数量定位的小别针的立方体面。参与者必须进行两次探索,并分别区分两个演示文稿之间的潜在差异,这些差异既可以单独进行,也可以通过视觉进行。触觉和视觉触觉(VH)探索策略在最终确定以记住对象的结构时(相对于探索同一对象以将其记忆并与记忆实例进行比较时)发生了显着变化。这些发现表明,探索性策略不仅适用于要分析的对象的属性,而且还适用于所得表示的预期用途,无论是记忆还是回忆。根据对天然VH勘探策略进行系统建模的可能性,对结果进行了讨论。

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