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The Head Turning Modulation System: An Active Multimodal Paradigm for Intrinsically Motivated Exploration of Unknown Environments

机译:头部转弯调制系统:一种主动的多模式范例用于对未知环境的内在动机探索

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摘要

Over the last 20 years, a significant part of the research in exploratory robotics partially switches from looking for the most efficient way of exploring an unknown environment to finding what could motivate a robot to autonomously explore it. Moreover, a growing literature focuses not only on the topological description of a space (dimensions, obstacles, usable paths, etc.) but rather on more semantic components, such as multimodal objects present in it. In the search of designing robots that behave autonomously by embedding life-long learning abilities, the inclusion of mechanisms of attention is of importance. Indeed, be it endogenous or exogenous, attention constitutes a form of intrinsic motivation for it can trigger motor command toward specific stimuli, thus leading to an exploration of the space. The Head Turning Modulation model presented in this paper is composed of two modules providing a robot with two different forms of intrinsic motivations leading to triggering head movements toward audiovisual sources appearing in unknown environments. First, the Dynamic Weighting module implements a motivation by the concept of Congruence, a concept defined as an adaptive form of semantic saliency specific for each explored environment. Then, the Multimodal Fusion and Inference module implements a motivation by the reduction of Uncertainty through a self-supervised online learning algorithm that can autonomously determine local consistencies. One of the novelty of the proposed model is to solely rely on semantic inputs (namely audio and visual labels the sources belong to), in opposition to the traditional analysis of the low-level characteristics of the perceived data. Another contribution is found in the way the exploration is exploited to actively learn the relationship between the visual and auditory modalities. Importantly, the robot—endowed with binocular vision, binaural audition and a rotating head—does not have access to prior information about the different environments it will explore. Consequently, it will have to learn in real-time what audiovisual objects are of “importance” in order to rotate its head toward them. Results presented in this paper have been obtained in simulated environments as well as with a real robot in realistic experimental conditions.
机译:在过去的20年中,探索性机器人技术的重要研究部分从寻找最有效的探索未知环境的方式转变为寻找激发机器人自主探索的动力。而且,越来越多的文献不仅关注空间的拓扑描述(尺寸,障碍,可用路径等),而且关注于更多的语义成分,例如其中存在的多峰对象。在寻求通过嵌入终身学习能力来自主表现行为的机器人的设计中,注意机制的加入非常重要。实际上,无论是内生的还是外生的,注意力都是一种内在动机,因为注意力可以触发对特定刺激的运动命令,从而导致对空间的探索。本文介绍的“头部转动调制”模型由两个模块组成,这些模块为机器人提供了两种不同形式的内在动机,这些动机导致触发朝向未知环境中出现的视听源的头部运动。首先,动态加权模块通过Congruence概念实现了动机,Congruence概念被定义为针对每个探索环境的语义显着性的自适应形式。然后,多模态融合和推理模块通过自我监督的在线学习算法来减少不确定性,从而实现动机,该算法可以自主确定局部一致性。提出的模型的新颖性之一是仅依赖于语义输入(即源所属的音频和视觉标签),这与对感知数据的低级特征的传统分析相反。在探索被用来积极学习视觉和听觉方式之间的关系的方式中,发现了另一个贡献。重要的是,具有双目视觉,双耳试听和旋转头的机器人无法访问有关它将探索的不同环境的先前信息。因此,它必须实时了解哪些视听对象是“重要的”,以便将其头部朝着它们旋转。本文介绍的结果已在模拟环境中以及使用真实实验条件下的真实机器人中获得。

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