首页> 美国卫生研究院文献>APA Open Access >The Use of Immersive Virtual Reality (VR) to Predict the Occurrence 6 Months Later of Paranoid Thinking and Posttraumatic Stress Symptoms Assessed by Self-Report and Interviewer Methods: A Study of Individuals Who Have Been Physically Assaulted
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The Use of Immersive Virtual Reality (VR) to Predict the Occurrence 6 Months Later of Paranoid Thinking and Posttraumatic Stress Symptoms Assessed by Self-Report and Interviewer Methods: A Study of Individuals Who Have Been Physically Assaulted

机译:使用沉浸式虚拟现实(VR)预测自我报告和采访者方法评估的偏执思维和创伤后应激症状在6个月后的发生:对遭受身体攻击的个体的研究

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摘要

Presentation of social situations via immersive virtual reality (VR) has the potential to be an ecologically valid way of assessing psychiatric symptoms. In this study we assess the occurrence of paranoid thinking and of symptoms of posttraumatic stress disorder (PTSD) in response to a single neutral VR social environment as predictors of later psychiatric symptoms assessed by standard methods. One hundred six people entered an immersive VR social environment (a train ride), presented via a head-mounted display, 4 weeks after having attended hospital because of a physical assault. Paranoid thinking about the neutral computer-generated characters and the occurrence of PTSD symptoms in VR were assessed. Reactions in VR were then used to predict the occurrence 6 months later of symptoms of paranoia and PTSD, as assessed by standard interviewer and self-report methods. Responses to VR predicted the severity of paranoia and PTSD symptoms as assessed by standard measures 6 months later. The VR assessments also added predictive value to the baseline interviewer methods, especially for paranoia. Brief exposure to environments presented via virtual reality provides a symptom assessment with predictive ability over many months. VR assessment may be of particular benefit for difficult to assess problems, such as paranoia, that have no gold standard assessment method. In the future, VR environments may be used in the clinic to complement standard self-report and clinical interview methods.
机译:通过沉浸式虚拟现实(VR)呈现社会状况有可能成为一种评估精神症状的生态有效方法。在这项研究中,我们评估偏执狂思维的发生和创伤后应激障碍(PTSD)的症状,这些症状是对单个中性VR社会环境的反应,作为通过标准方法评估的以后精神病症状的预测指标。在因人身伤害住院的四个星期后,有166人进入了沉浸式VR社交环境(坐火车),通过头戴式显示器呈现。评估了偏执狂对中性计算机生成的字符和PTSD症状在VR中的出现的想法。然后,通过标准访谈员和自我报告方法评估,VR中的反应可用来预测6个月后偏执和PTSD症状的发生。对VR的反应可预测6个月后通过标准措施评估的偏执狂和PTSD症状的严重程度。 VR评估还为基线访问者方法增加了预测价值,尤其是对于偏执狂。短暂暴露于通过虚拟现实呈现的环境,可以在许多个月内提供具有预测能力的症状评估。对于没有黄金标准评估方法的难以评估的问题(例如偏执狂),VR评估可能特别有用。未来,VR环境可能会在诊所中使用,以补充标准的自我报告和临床访谈方法。

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