为了提高碰撞类游戏的开发效率,简化游戏的开发过程,提出并设计了碰撞类游戏的基本框架。该框架可以被更新,修改,改良或增加更复杂的东西,从而提高了代码的可维护性和可重用性,最后提供一具体实现案例。%In order to improve the development efficiency of collision games and simplify the development process of the game, the basic framework of collision games was proposed and designed. The framework can be updated, modified, improved or increased more complicated things, so as to improve the maintainability and reusability of the code, and finally provide a concrete implementation case.
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