首页> 中文期刊> 《开放教育研究》 >教育神经科学与信息技术的跨学科整合研究--访英国著名教育神经科学家保罗·霍华德·琼斯教授

教育神经科学与信息技术的跨学科整合研究--访英国著名教育神经科学家保罗·霍华德·琼斯教授

         

摘要

将教育神经科学与计算机信息技术进行整合,尤其是根据教育神经科学所揭示的规律探讨教育游戏的设计,研究用户中心原则在教育游戏设计中的应用,以及教育游戏对人脑基本认知过程产生的影响,是目前教育技术学的前沿研究课题。教育游戏兼具教育性和娱乐性的特征,其设计需要以科学的教育理论为支撑,通过游戏的方式完成教育过程,实现教育目标。玩游戏的过程会使大脑的奖励系统产生信号。不确定性的奖励会使人脑中的神经递质多巴胺的释放达到高峰值。因此,在结合了不确定性游戏的学习任务中,学习者的情绪反应增加,情绪反应的增强又可以支持记忆的编码,使学内容更加难忘,学习效果更好。琼斯教授是英国布里斯托尔大学神经科学与教育专业负责人,是当今世界最重要的教育神经科学专家之一,曾受邀到联合国教科文组织参加为期三个月的教育神经科学研究。2011年,他成为英国皇家学会神经科学与教育工作组成员。琼斯教授在国际上率先将教育神经科学研究和教育信息技术结合起来,探索动机、奖励和学习之间的关系。他以神经科学研究为基础,以互联网和应用软件为窗口,创造性地开发了适合提升学习水平的应用软件和教学方法,并将其应用于教育游戏中,其目的是提高教与学的效果。琼斯教授出版了《神经教育学研究导论》一书,并由笔者翻译为中文。他两次应邀访问华东师范大学。笔者借机与他就教育神经科学与教育信息技术的整合问题进行了深入的对话。%It is the frontier research topic which integrates the findings from educational neuroscience and com-puter information technologies,especially explore the design ofeducational game based on the scientific rules,examine the application ofthe users-centered principle in the design ofthe video games and the influence ofplaying the game on the human brain and cognition.Educational game has both the characteristic ofeducation and entertainment,the de-sign ofit should be based on the scientific educational theory and implement it through video games in order to realize the educational goals.The playing ofvideo games will trigger the signals in rewarding system.The reward ofuncer-tainty lead to the dopamine release to the peak.Thus,the learning task with uncertainty will raise the emotion of learners and the emotion response supports memory encoding,which makes the learning content unforgettable. Professor Paul Howard-Jones is one ofthe leading experts in educational neuroscience in the world.He was invi-ted by UNESCO to do research in educational neuroscience for three months.He served as a member ofthe UK’s Roy-al Society working group on Neuroscience and Education in 201 1 .He connects the findings from educational neuro-science with educational information technologies to explore the relationship among motivation,reward and learning. He created the applied software and instruction method based on the findings from neuroscience and applied the scien-tific principles into the design ofeducational games with the goal to improve teaching and learning.He is the author of Introducing Neuroeducational Research:Neuroscience,Education and the Brain from Contexts to Practice,which has been translated into Chinese by me.He was invited to East China Normal University twice and I take the opportunity to interview with him to discuss the issues deeply about the integrating the findings from educational neuroscience with-educational information technologies.

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