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高炮防空博弈仿真效能评估平台设计

         

摘要

提出了一种基于Viaools和3ds Max的高炮防空博弈仿真效能评估平台的设计.介绍了该平台的功能、系统体系结构和工作流程.同时也重点介绍了空域窗射击技术,三维模型制作,交互行为模块的实现等关键技术.该平台中加入了人在回路控制,使该平台具有交互性、逼真性、合理性和完整性的特点,能够更好地对武器系统进行效能评估.%A design of a platform for antiaircraft game simulation and effectiveness-cost analysis based on Virtools and 3ds Max was proposed in this thesis. The function, structure of the system and the working flow were introduced. The key technology of future airspace shooting technology, three-dimensional model making and building block was highlighted. Man-in-the-loop control, which makes the platform interactive, verisimilitude, reasonable and complete, was added to the platform, and the platform can make better effectiveness-cost analysis of weapon system.

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