在网络游戏流行的今天,加强对网络游戏的监控在许多情况下显得十分必要,本文以学校计算机实验室采用游戏监控软件禁止学生在上课期间玩游戏为背景,介绍了一种基于进程占用内存(专用工作集,下同)大小的比较的游戏进程识别方法.笔者通过实验发现,计算机实验室中常用的软件和C/S架构的电脑游戏在占用内存大小方面有显著差异,因此可以通过比较进程占用内存的大小来判断该进程是否游戏进程.测试结果表明,该方法对C/S架构的电脑游戏的识别准确率约90%,有较高的应用价值.%This paper describes a game process identification methodbased on classifying program process by memory(working set-private)footprint. The author found through experiments,there are significant differences in thememory footprint ofsoftwares commonly used and C/Scomputer games. The test results show that the proposed method has an accuracy rate of about 90% for C/S computer gamesrecognition.
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