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Motivating high schools students and teachers to create interactive software: Can summer workshops affect participants' interest for developing games and animations?

机译:激励高中生和老师创建交互式软件:夏季研讨会是否会影响参与者开发游戏和动画的兴趣?

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摘要

This study examines the appropriateness of animations and games as attractive motivators to encourage high school (HS) students and teachers to apply math and science concepts to interactive software development. To identify factors that could motivate participants to learn about animation and game technology, the researcher observed a group of students and teachers attending a two-week summer camp and a teacher workshop lasting two weeks as well. Comparisons of participants' final projects and feedback from their learning experiences were documented. Two websites were created to support the workshops with additional materials and video tutorials. The purpose of having the websites was to observe if they support the development of interest in creating animations and games.;Data were collected from 12 students and 23 teachers using five surveys aimed at capturing participants' feedback about previous educational experiences and their experiences in the workshops. Additionally, three sets of programming assignments for each participant were gathered, as well as class materials, researcher's field notes, and results from instructors' interviews.;Students and teachers showed no significant changes in their interest for creating games and animation after attending the workshops. Yet, results from the follow-up survey, two months after the summer institute ended, indicated a significant decline in teachers' interest for creating interactive software. Students made progress faster, struggled less with the content, and handled the technical problems better than HS teachers. In contrast, teachers were more likely to work extra time on their projects during and after the teacher institute compared to the HS students. The class website proved to be more useful for the teachers than for the students, but the online community was used only by a small number of participants.;Teachers found value in the educational programs they created in the teacher institute and they used them in their classrooms. Students were inspired to take mathematics and computer technology classes.
机译:这项研究探讨了动画和游戏作为吸引高中生和教师将数学和科学概念应用于交互式软件开发的诱因的适当性。为了确定可以激发参与者学习动画和游戏技术的因素,研究人员观察了一群学生和教师参加为期两周的夏令营以及为时两周的教师研讨会。记录了参与者最终项目的比较以及他们学习经验的反馈。创建了两个网站以提供额外的材料和视频教程来支持研讨会。建立网站的目的是观察它们是否支持开发动画和游戏的兴趣。;使用五项调查从12名学生和23名教师收集的数据,旨在收集参与者对以前教育经历及其在游戏中的经历的反馈。讲习班。此外,还为每位参与者收集了三套程序设计作业,以及课堂材料,研究人员的现场笔记和讲师访谈的结果。;在参加讲习班后,学生和老师对创建游戏和动画的兴趣没有明显变化。然而,在暑期班结束后两个月的跟踪调查结果显示,教师对创建交互式软件的兴趣大大下降。与HS老师相比,学生进步更快,与内容的斗争更少,并且在技术问题上的处理也更好。相比之下,与高中学生相比,教师在教师培训期间和之后更有可能在项目上投入更多的时间。事实证明,班级网站对教师比对学生更有用,但只有少数参与者使用了在线社区。教师在他们在教师学院创建的教育计划中发现了价值,并将其用于自己的教学中。教室。启发学生参加数学和计算机技术课程。

著录项

  • 作者

    Medina, Eliana C.;

  • 作者单位

    University of Washington.;

  • 授予单位 University of Washington.;
  • 学科 Education Educational Psychology.;Education Technology.;Computer Science.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 274 p.
  • 总页数 274
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 教育心理学;自动化技术、计算机技术;
  • 关键词

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