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Surfacing and Rendering Informed by Photorealism.

机译:真实感通知的表面处理和渲染。

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摘要

The focus of this work is in drawing inspiration from the work of Photorealism painters in order to inform the approaches to surfacing and rendering a computer-generated still-life scene. In Photorealism painting and photoreal CG rendering, the goal of the artist is to create an image that resembles a photograph. Much of the preparation is the same, however, the 2D and 3D aspects of each style create different challenges for the artist. Using paintings from the Photorealism period as a reference, a real still-life scene was assembled and photographed for the purpose of recreating in CG. Consequently, the modeling, surfacing, lighting, rendering, and compositing stages of the CG pipeline were explored with an emphasis on surfacing and its relationship to lighting.
机译:这项工作的重点是从写实主义画家的作品中汲取灵感,以为铺面和渲染计算机生成的静物场景提供参考。在写实绘画和写实CG渲染中,艺术家的目标是创建类似于照片的图像。大部分准备工作是相同的,但是每种风格的2D和3D方面都对艺术家造成了不同的挑战。以照片写实主义时期的绘画为参考,为了在CG中进行重现,组装并拍摄了真实的静物场景。因此,探索了CG管道的建模,表面处理,照明,渲染和合成阶段,重点是表面处理及其与照明的关系。

著录项

  • 作者

    Thompson, Jennifer M.;

  • 作者单位

    Clemson University.;

  • 授予单位 Clemson University.;
  • 学科 Fine arts.;Computer science.;Film studies.
  • 学位 M.F.A.
  • 年度 2017
  • 页码 49 p.
  • 总页数 49
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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