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A Web-based learning support system for inquiry-based learning using treasure hunt.

机译:一个基于Web的学习支持系统,用于使用寻宝进行基于查询的学习。

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摘要

Web-based learning may not always work effectively, and sometimes fails to meet its learning objectives. Students frequently express dissatisfaction with Web-based learning suggesting it is "hard to stay motivated." Learning games offering challenges and entertainment may stimulate and motivate students to learn. Nevertheless, no empirical evidence proposes learning games will promote student learning without instructional activities.;In this thesis, we present a Web-based learning support system called OTHI - Online Treasure Hunt for Inquiry-Based Learning. The system is designed according to a treasure hunt model, which embodies the idea of inquiry-based learning using set theory. Its implementation exploits some open source softwares and off-the-shelf extensions, and uses not only Web technology but also online game technology by including a development of an online treasure hunt game as the learning game. We also address the implementation and demonstration of the system with a data communications and network course, and discuss its usefulness for supporting students' learning activities. This Web-based learning support system is able to provide students with an inquiry-based learning environment in which they actively partake in learning.;Web-based learning support systems enable students, who are taking courses in which the systems are involved, to learn topics. Web-based learning support systems, combined with learning games, are able to efficiently promote learning by encouraging student participation. Inquiry-based learning is a student-centered educational method driven more by student questions than by an instructor's lessons. Web-based learning support systems will hopefully take the idea of inquiry-based learning and combine the learning games in a way to maximize the effectiveness of learning.
机译:基于网络的学习可能并不总是有效地进行,有时甚至不能满足其学习目标。学生们经常对基于网络的学习表示不满,这表明它“很难保持动力”。学习提供挑战性和娱乐性的游戏可能会刺激和激励学生学习。尽管如此,没有经验证据表明学习游戏可以在没有教学活动的情况下促进学生的学习。在本文中,我们提出了一种基于网络的学习支持系统,称为OTHI-基于查询的在线寻宝。该系统是根据寻宝模型设计的,该模型体现了使用集合论的基于查询的学习的思想。它的实现利用了一些开源软件和现成的扩展,并且不仅包括Web技术,而且还通过将在线寻宝游戏的开发作为学习游戏来使用在线游戏技术。我们还将通过数据通信和网络课程解决该系统的实施和演示问题,并讨论其对支持学生的学习活动的有用性。这种基于Web的学习支持系统能够为学生提供基于查询的学习环境,使他们能够积极参与学习。;基于Web的学习支持系统使正在参加系统学习课程的学生能够学习主题。基于网络的学习支持系统与学习游戏相结合,能够通过鼓励学生参与来有效地促进学习。基于探究的学习是一种以学生为中心的教育方法,其驱动力更多地是由学生提出的问题而不是由讲师的课程所驱动。基于Web的学习支持系统有望采用基于查询的学习理念,并以最大程度地提高学习效率的方式组合学习游戏。

著录项

  • 作者

    Kim, Dong Won.;

  • 作者单位

    The University of Regina (Canada).;

  • 授予单位 The University of Regina (Canada).;
  • 学科 Psychology Developmental.;Computer Science.;Education Technology of.
  • 学位 M.Sc.
  • 年度 2010
  • 页码 129 p.
  • 总页数 129
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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