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Reconstruction and deformation of objects from sampled point clouds.

机译:采样点云中对象的重建和变形。

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摘要

Reconstructing a quality mesh representing an unknown surface from a set of points sampled on that surface is a fundamental problem in geometric modeling, with many applications in science and engineering. In the past decades, many reconstruction methods have been proposed. Among them, Delaunay triangulation and its dual, Voronoi diagram, have been proven to be powerful tools for reconstruction of smooth surface with moderate size of sampling. However, the application of Delaunay triangulation for reconstruction faces two problems: large data sets and samples from piece-wise smooth surfaces with possible noise. In this dissertation, we improve the scalability, versatility and robustness of Delaunay/Voronoi based reconstruction methods.;For a large data set, the entire Delaunay triangulation may not be loaded into memory due to its large number of simplices. We extend a surface reconstruction algorithm suitable for large point sets. This method is an octree-based version of the well-known Cocone reconstruction algorithm. It allows independent processing of small subsets of the total input point set. When the points are sufficiently sampled from a smooth surface, the global guarantee of topological correctness of the original Cocone is preserved, together with its guarantees on geometric accuracy.;The presence of "singularities" such as boundaries, sharp features and non-manifolds makes the reconstruction of piece-wise smooth surfaces a difficult problem. Existence of possible noise makes this problem even harder. We introduce a robust Delaunay/Voronoibased reconstruction pipeline to deal with sampled singular surfaces. Our work first identifies feature points close to singularities by locally building weighted Voronoi diagrams and analyzing their cell shapes. Then, these points are filtered so that the remaining ones can be connected into piecewise linear curves approximating the original features. As a final step, it reconstructs the surface patches containing these feature curves by a method akin to Cocone but with weighted Delaunay triangulation that allows protecting feature curves with balls.;When it comes to entertainment, faithfully reconstructing human body from scanned data is a challenging topic. Input datasets are daunted by incompleteness caused by limited views and noise generated by consumer level scanners such as Kinect. The final topic in this dissertation deals with generating quality meshes from human body scans possibly laden with defects. We introduce a markerless approach to deform a quality human body template mesh from its original pose to a different pose specified by a point cloud. The point cloud may be noisy, incomplete, or even captured from a different person. We first build coarse correspondences between the template mesh and the point cloud through a spectral technique that exploits human body extremities. Based on these correspondences, we define the goal of non-rigid registration using an elastic energy functional and apply a discrete gradient flow to reduce the difference between a coarse control mesh and the point cloud. Deformation of the template mesh can then be obtained from the deformed control mesh using mean value coordinates. Experimental results demonstrate that our approach can robustly handle noise and partial occlusions.
机译:从表面上采样的一组点重建代表未知表面的高质量网格是几何建模中的一个基本问题,在科学和工程学中有许多应用。在过去的几十年中,已经提出了许多重建方法。其中,Delaunay三角剖分及其对偶Voronoi图已被证明是用于以中等大小的采样重建平滑表面的强大工具。然而,将Delaunay三角剖分法应用于重建面临两个问题:大数据集和来自具有可能噪声的分段平滑表面的样本。在本文中,我们改善了基于Delaunay / Voronoi的重建方法的可扩展性,多功能性和鲁棒性。对于大数据集,由于Delaunay三角剖分的大量单纯形,可能无法将其全部加载到内存中。我们扩展了适用于大点集的曲面重构算法。此方法是众所周知的Cocone重建算法的基于八叉树的版本。它允许独立处理总输入点集的小子集。当从光滑表面上充分采样点时,将保留原始Cocone的拓扑正确性的整体保证以及对几何精度的保证。;存在边界,尖锐特征和非流形等“奇异点”分段光滑表面的重建是一个难题。可能的噪音的存在使这个问题更加困难。我们引入了一个基于Delaunay / Voronoi的健壮重构管道来处理采样的奇异曲面。我们的工作首先通过局部构建加权Voronoi图并分析其像元形状来识别接近奇点的特征点。然后,将这些点过滤,以便将其余点连接成近似于原始特征的分段线性曲线。作为最后一步,它通过类似于Cocone的方法重建包含这些特征曲线的表面斑块,但使用加权Delaunay三角剖分技术可以用球保护特征曲线;在娱乐方面,如实地从扫描数据中重建人体是一项挑战话题。有限的视图和消费者级别的扫描仪(例如Kinect)所产生的噪声会导致输入数据集不完整。本论文的最后一个主题涉及从可能充满缺陷的人体扫描中生成高质量的网格。我们引入了一种无标记方法,可以将优质的人体模板网格从其原始姿势变形为点云指定的不同姿势。点云可能是嘈杂的,不完整的,甚至是从另一个人那里捕获的。我们首先通过利用人体四肢的光谱技术在模板网格和点云之间建立粗略的对应关系。基于这些对应关系,我们使用弹性能量函数定义非刚性配准的目标,并应用离散梯度流以减少粗糙控制网格和点云之间的差异。然后可以使用平均值坐标从变形的控制网格中获取模板网格的变形。实验结果表明,我们的方法可以有效地处理噪声和部分遮挡。

著录项

  • 作者

    Wang, Lei.;

  • 作者单位

    The Ohio State University.;

  • 授予单位 The Ohio State University.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2014
  • 页码 118 p.
  • 总页数 118
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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