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Painting Pictures with Words - From Theory to System.

机译:用文字绘画图片-从理论到系统。

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摘要

A picture paints a thousand words, or so we are told. But how many words does it take to paint a picture? And how can words create pictures in the first place? In this thesis we examine a new theory of linguistic meaning -- where the meaning of words and sentences is determined by the scenes they evoke. We describe how descriptive text is parsed and semantically interpreted and how the semantic interpretation is then depicted as a rendered 3D scene. In doing so, we describe WordsEye, our text-to-scene system, and touch upon many fascinating issues of lexical semantics, knowledge representation, and what we call "graphical semantics." We introduce the notion of vignettes as a way to bridge between function and form, between the semantics of language and the grounded semantics of 3D scenes. And we describe how VigNet, our lexical semantic and graphical knowledge base, mediates the whole process.;In the second part of this thesis, we describe four different ways WordsEye has been tested. We first discuss an evaluation of the system in an educational environment where WordsEye was shown to significantly improve literacy skills for sixth grade students versus a control group. We then compare WordsEye with Google Image Search on "realistic" and "imaginative" sentences in order to evaluate its performance on a sentence-by-sentence level and test its potential as a way to augment existing image search tools. Thirdly, we describe what we have learned in testing WordsEye as an online 3D authoring system where it has attracted 20,000 real-world users who have performed almost one million scene depictions. Finally, we describe tests of WordsEye as an elicitation tool for field linguists studying endangered languages. We then sum up by presenting a roadmap for enhancing the capabilities of the system and identifying key opportunities and issues to be addressed.
机译:一幅画描绘了一千个单词,所以我们被告知。但是画一幅画需要多少个字?单词如何首先创建图片?在本文中,我们研究了一种新的语言意义理论-单词和句子的含义由它们引起的场景决定。我们描述了描述性文本是如何解析和语义解释的,然后如何将语义解释描绘为渲染的3D场景。在此过程中,我们描述了WordsEye,即文本到场景的系统,并触及了许多令人着迷的词汇语义,知识表示以及所谓的“图形语义”问题。我们介绍小插曲的概念,以此作为在功能和形式之间,语言的语义与3D场景的基础语义之间架起桥梁的方式。并描述了词汇语义和图形知识库VigNet如何介导整个过程。在本文的第二部分,我们描述了WordsEye的四种不同测试方式。我们首先讨论在教育环境中对该系统的评估,其中WordsEye被证明可以显着提高六年级学生与对照组的识字能力。然后,我们将WordsEye与“真实”和“富有想象力”的句子上的Google Image Search进行比较,以便在逐句水平上评估其性能,并测试其潜力,以增强现有的图像搜索工具。第三,我们描述了在WordsEye作为在线3D创作系统的测试过程中所学到的知识,该系统吸引了20,000名现实世界用户,他们执行了近一百万个场景描绘。最后,我们将WordsEye的测试描述为一种语言工具,用于研究濒危语言的现场语言学家。然后,我们通过提出一个路线图来进行总结,以增强系统的功能并确定要解决的关键机会和问题。

著录项

  • 作者

    Coyne, Robert.;

  • 作者单位

    Columbia University.;

  • 授予单位 Columbia University.;
  • 学科 Computer science.;Linguistics.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 240 p.
  • 总页数 240
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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