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On Tilt: The Inheritance and Inheritors of Digital Games.

机译:倾斜:数字游戏的继承和继承者。

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On Tilt: The Inheritance and Inheritors of Digital Games accepts and extends Eric Zimmerman's contention that literacies currently being developed during video-game play will be more broadly applicable (outside games) in the next hundred years as Western work, education, entertainment, and citizenship spaces become ever more shaped like video games.;To the end of better understanding both video games and the players and literacies contiguous with them, this dissertation interrogates comparisons between video games and... non-digital games, film and other fictional texts and worlds, blogs, casinos' games of chance, and the strategies employed by face-to-face criminals, always asking about the roles and responsibilities the human participants in these systems take; that is, this dissertation investigates what video games inherit from other forms of art, including non-digital games, and what the gamers and audience of today and tomorrow inherit through their contact with video games.;The dissertation examines in detail works by Jodi Dean, Bernard Suits, Bruce Sterling, T. L. Taylor, Walter Benjamin, Gavin de Becker, N. Katherine Hayles and Nicholas Gessler, and Katie Salen and Eric Zimmerman, considering their work, the video game, and gamers, in terms of power gaming, genre, fiction and suspension of disbelief, audience, motivations, fungibility, the zombie vs. the robot, value vs. meaning, agency, slipstream, capitalism, and ontology.;Ultimately, the dissertation suggests that there are two disparate strains of gamification building Zimmerman's future, arguing first that the penetration of video games into culture is changing the way we behave and exist as audience and more generally, and, second, that what is at stake, in terms of the attitudes, labels, and gameplay that we accept in terms of games and gamification is significant to what it means to be human, especially within systems that are only partly human, in the next hundred years.
机译:关于倾斜:数字游戏的继承者和继承者接受并扩展了埃里克·齐默尔曼(Eric Zimmerman)的论点,即在西方游戏,教育,娱乐和公民身份方面,当前在视频游戏过程中开发的文学知识将在接下来的一百年中广泛应用于(外部游戏)为了更好地理解视频游戏以及与之相邻的玩家和文人,本文最终探讨了视频游戏与...非数字游戏,电影和其他虚构文本之间的比较。世界,博客,赌场的机会游戏以及面对面的罪犯所采用的策略,这些问题总是询问参与者在这些系统中所扮演的角色和责任;也就是说,本论文研究了视频游戏是从其他艺术形式(包括非数字游戏)继承而来的,以及当今和未来的游戏玩家和听众通过与视频游戏的接触而继承了什么。论文详细研究了乔迪·迪安的作品,Bernard Suits,Bruce Sterling,TL Taylor,Walter Benjamin,Gavin de Becker,N.Katherine Hayles和Nicholas Gessler以及Katie Salen和Eric Zimmerman,考虑了他们在电力游戏,游戏类型方面的工作,视频游戏和游戏玩家,怀疑和虚构,观众,动机,可替代性,僵尸与机器人,价值与含义,代理,整合,资本主义和本体论的虚构和悬浮;最终,本文表明存在两种截然不同的游戏化机制来构建齐默尔曼的未来,首先争论的是,视频游戏对文化的渗透正在改变我们的行为方式和作为观众的存在方式,并且更普遍地说,其次,就态度而言,危在旦夕在游戏和游戏化方面,我们接受的标签,标签和游戏方式对于人类而言意义重大,尤其是在未来一百年内,在部分人类的系统中。

著录项

  • 作者

    Leipert, Jeremy.;

  • 作者单位

    Trent University (Canada).;

  • 授予单位 Trent University (Canada).;
  • 学科 Communication.;Modern literature.;Multimedia communications.;Film studies.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 517 p.
  • 总页数 517
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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