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Question-asking behavior of faculty during conceptual instructional design: A step toward demystifying the magic of design.

机译:在概念性教学设计过程中教师的提问行为:迈向设计魔术神秘化的一步。

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Questioning is a means of information gathering as part of information seeking behavior, including but not limited to: self-questioning, asking questions of others, ignoring questions, deferring asking questions, or denying there are questions.;Questioning is critical to design synthesis, supporting learning, problem identification and solving, creativity, evaluation, decision making, and identification and reduction of uncertainty. Jon Kolko refers to design synthesis the magic of design, an abductive, creative sensemaking process generally invisible to observers and often to designers, making it difficult to formalize design and discounting the value of design research and synthesis. Extensive research exists on what designers do, substantially less on how designers think, and very little on cognitive questioning behavior during design from user-based perspectives.;The general goal of this study is to help illuminate information gaps that exist for faculty early in the instructional design process. The overarching goal of this study is to provide a starting point for future research on interventions to aid designers from all disciplines with question-asking during design, based on techniques used in commercial nuclear power. The general research objective is to empirically describe faculty's cognitive question-asking behavior during conceptual instructional design. Specific research objectives include exploring questions faculty ask, identifying uses faculty associate with the questions they ask, identifying patterns of behavior in the descriptions faculty provide, and exploring what faculty feel is important about question-asking during instructional design.;This qualitative, descriptive study applied Brenda Dervin's user-based sense-making methodology to explore actual questions asked by faculty using timeline interviews. Data was analyzed using deductive and semi-inductive content analysis, descriptive statistics, and design mapping of faculty's questions to other design domains.;Results include a variety of faculty questions, concerns, and behaviors including information seeking, concern for students and self, uncertainty about the current design situation, concerns about cross-disciplinary instructional design and complexity, expert/novice issues, and motivational techniques. Participants see value in asking questions during instructional design, but several communicated that they're not trained enough in instructional design. Multiple opportunities were identified for provision of design support and faculty development.;As a whole, this study offers two contributions to the fields of instructional design, information science, and design research. First, it provides in-depth exploration of questions asked by faculty designers-by-assignment and expert faculty instructional designers during early conceptual instructional design involving something that is new to them, highlighting problems experienced by faculty. It reaffirms some of the earlier conceptual work about the role of question-asking during design and the needs of instructional designers, and suggests means to aid faculty with instructional design and information seeking. Second, it provides a detailed example of application of design mapping to identify commonalities in question-asking behavior across multiple design domains, a partial proof of concept for design as a discipline. This study provides a basis for future research on interventions to aid designers with question-asking.
机译:提问是信息收集的一种手段,是信息寻求行为的一部分,包括但不限于:自我提问,向他人提问,忽略问题,推迟提问或拒绝存在问题;提问对于设计综合至关重要,支持学习,问题识别和解决,创造力,评估,决策以及识别和减少不确定性。乔恩·科尔科(Jon Kolko)指出设计综合是设计的魔力,这是一种观察性的,创造性的感知过程,通常对于观察者和设计人员而言是不可见的,这使设计形式化变得困难,并降低了设计研究和综合的价值。从基于用户的角度出发,对设计人员的工作进行了广泛的研究,而对设计人员的想法却很少,对设计过程中的认知提问行为的研究则很少。本研究的总体目标是帮助阐明教师早期所存在的信息空白。教学设计过程。这项研究的总体目标是为未来的干预研究提供一个起点,以基于商业核电中使用的技术,帮助各个学科的设计人员在设计过程中提出问题。一般的研究目标是在概念性教学设计过程中以经验方式描述教师的认知提问行为。具体的研究目标包括探索教师提出的问题,确定教师与他们提出的问题相关的使用,确定教师提供的描述中的行为方式,以及探索在教学设计过程中教师对提问的重要性。这种定性,描述性研究应用布伦达·德文(Brenda Dervin)的基于用户的感官分析方法,使用时间轴访谈来探究教师提出的实际问题。使用演绎和半归纳内容分析,描述性统计数据以及教师问题到其他设计领域的设计映射来分析数据;结果包括各种教师问题,关注事项和行为,包括信息搜寻,对学生和自我的关注,不确定性关于当前的设计情况,对跨学科的教学设计和复杂性,专家/新手问题以及激励技术的关注。参与者认为在教学设计过程中提出问题很有价值,但一些参与者表示,他们在教学设计方面没有得到足够的培训。确定了提供设计支持和教师发展的多种机会。总体而言,本研究为教学设计,信息科学和设计研究领域提供了两个方面的贡献。首先,它提供了在早期概念教学设计过程中,由教员设计人员和专职教员设计人员提出的问题的深入探究,其中涉及了他们的新知识,突出了教职人员遇到的问题。它重申了有关设计过程中提问的作用和教学设计师的需求的一些早期概念性工作,并提出了帮助教师进行教学设计和信息查找的方法。其次,它提供了设计映射应用程序的详细示例,以识别跨多个设计域的提问行为中的共性,这是一门设计学科的部分概念证明。这项研究为将来的干预研究提供了基础,以帮助设计师提出问题。

著录项

  • 作者

    Rothwell, Susan Lee.;

  • 作者单位

    Syracuse University.;

  • 授予单位 Syracuse University.;
  • 学科 Information science.;Instructional design.;Design.;Military studies.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 405 p.
  • 总页数 405
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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