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Enabling open domain interactive storytelling using a data-driven case-based approach.

机译:使用基于数据驱动的基于案例的方法来启用开放域交互式故事讲述。

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摘要

Digital interactive storytelling (DIS) is a compelling new medium for expressing and communicating ideas that tries to transform a normally passive experience into an active engagement in the creative process. Despite the enormous potential this medium beholds, the cost and complexity of authoring compelling stories primarily driven by user actions is prohibitively expensive in many DIS systems. While the graphical capabilities and physical interaction with these systems have advanced at a lightening pace, the ability for open interaction in complex domains remains extremely constrained.This thesis advances textual-based DIS by introducing a new architecture that allows a seemingly infinite number of complex and branching storylines to be pursued by the user in any domain they choose. The approach uses case-based reasoning methods that leverages stories describing real world events and activities that ordinary people publish to their weblogs every day. The base generation algorithm uses information retrieval techniques to find similar sentences in a corpus of over 1.5 million stories. The weblog stories containing these sentences are used as a proxy for the user's unfolding composition and the next sentence from the identified weblog story is used as the system's contribution. To further improve the quality of computer responses, the candidates are reranked using a richer set of linguistic features and finally, portions of the text are adapted to better conform to the discourse of the user's story. Each of these components is evaluated by crowd-sourcing hundreds of users, thousands of generated stories and tens of thousands of user ratings.Moving to this type of data-driven, case-based architecture allows the narrative variation in DIS to scale massively, only limited by the number of stories that can be collected from the Web. The breadth and depth of human experiences captured by this approach pushes us closer to free narrative interaction in the full breadth of complex social domains.
机译:数字交互式故事讲述(DIS)是表达和交流思想的一种引人注目的新媒体,它试图将通常是被动的体验转变为主动参与创意过程。尽管这种媒体具有巨大的潜力,但在许多DIS系统中,主要由用户操作驱动的引人入胜的故事编写成本和复杂性高得令人望而却步。尽管图形化功能和与这些系统的物理交互以飞快的速度发展,但复杂领域中开放式交互的能力仍然受到极大的限制。本文通过引入一种新的体系结构来推进基于文本的DIS,该体系结构允许看似无限数量的复杂和用户在他们选择的任何领域中追求的分支故事情节。该方法使用基于案例的推理方法,该方法利用描述普通人每天在其博客上发布的现实世界事件和活动的故事。基本生成算法使用信息检索技术在超过150万个故事的语料库中查找相似的句子。包含这些句子的网志故事用作用户展开构图的代理,来自标识的网志故事的下一个句子用作系统的内容。为了进一步提高计算机响应的质量,使用一组更丰富的语言功能对候选人进行排名,最后,对文本的某些部分进行调整以更好地符合用户故事的论述。通过对数百名用户,成千上万的故事和成千上万的用户评级进行众包来评估这些组件中的每一个。移动到这种基于案例的数据驱动型数据驱动架构,DIS的叙事变化可以大规模扩展,仅受可从Web收集的故事数量的限制。这种方法所捕获的人类经验的广度和深度使我们在复杂的社会领域的整个广度中更接近自由的叙事互动。

著录项

  • 作者

    Swanson, Reid.;

  • 作者单位

    University of Southern California.;

  • 授予单位 University of Southern California.;
  • 学科 Artificial Intelligence.Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 228 p.
  • 总页数 228
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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