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On wargaming: A critique of strategic operational gaming.

机译:关于战争游戏:对战略运营游戏的批评。

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摘要

This paper is a critique of strategic operational gaming. Operational gaming refers to the use of gaming to explore plans and investigate courses of action. Strategic refers to the subject explored. Therefore, this inquiry deals with two topics. One is the limits and validity of knowledge derived from operational gaming. The other is the use of free-form gaming involving humans in formulating national security strategy.;This work consists of five parts in ten chapters. Part one addresses free-form gaming. Rather than accepting the notion that gaming contributes to better decisions, it addresses the alternatives to gaming and the issue: Why Game? This chapter uses a taxonomy of indeterminacy to suggest classes of problems most amenable to gaming. Part two suggests why we should employ operational gaming seriously as a technique in the formulation and implementation of national security strategy. It addresses the evolving nature of national security strategy, the history of gaming, and the influence of gaming on policy and strategy. Part three explicitly lays out the elements and structure of operational gaming. Part four critiques two current efforts employing operational gaming techniques to assist in national security policy analysis and strategy formulation. Similar concerns over defects in strategic analysis at the end of the 1970s led to the Global War Games at the Naval War College and the RAND Strategy Assessment System. The Global games employ free-form gaming whereas RAND has developed a computer-based system. Finally, part five addresses future directions in the use of operational gaming for policy analysis and strategy formulation. It suggests steps needed to institute a discipline of gaming and suggests areas of research.
机译:本文对战略运营博弈进行了评论。运营博彩是指使用博彩来探索计划和调查行动方案。战略性是指探索的主题。因此,此查询涉及两个主题。一是源自运营游戏的知识的局限性和有效性。另一种是利用涉及人类的自由形式游戏来制定国家安全策略。这项工作由十章组成,共五个部分。第一部分介绍了自由形式的游戏。与其接受游戏有助于做出更好决策的观念,不如说是游戏的替代品和问题:为什么要游戏?本章使用不确定性分类法来建议最适合游戏的问题类别。第二部分提出了为什么我们应该认真地将操作性博弈作为制定和实施国家安全战略的一种技术。它论述了国家安全战略的不断发展的性质,博弈的历史以及博弈对政策和战略的影响。第三部分明确列出了运营游戏的要素和结构。第四部分批评了当前使用可操作博弈技术协助国家安全政策分析和战略制定的两项努力。 1970年代末,对战略分析缺陷的类似担忧导致了海军战争学院的全球战争运动和RAND战略评估系统。全球性游戏采用自由形式的游戏,而兰德公司则开发了基于计算机的系统。最后,第五部分探讨了将操作性博弈用于政策分析和战略制定的未来方向。它提出了建立游戏学科所需的步骤,并提出了研究领域。

著录项

  • 作者

    Hanley, John Thomas, Jr.;

  • 作者单位

    Yale University.;

  • 授予单位 Yale University.;
  • 学科 Operations Research.;Sociology Theory and Methods.;Political Science General.
  • 学位 Ph.D.
  • 年度 1991
  • 页码 549 p.
  • 总页数 549
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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