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The effects of human-computer communication mode, task complexity, and desire for control on performance and discourse organization in an adaptive task.

机译:人机交互模式,任务复杂性以及对自适应任务中的表演和话语组织进行控制的愿望的影响。

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The present study examined how different communication patterns affected task performance with an adaptive interface. A Wizard-of-Oz simulation (Gould, Conti, & Hovanyecz, 1983) was used to create the impression of a talking and listening computer that acted as a teammate to help participants interact with a computer application.; Four levels of communication mode were used which differed in the level of restriction placed on human-computer communication. In addition, participants completed two sets of tasks (simple and complex). Further, a personality trait, Desire for Control (DC), was measured and participants were split into high and low groups for analysis. Dependent measures included number of tasks completed in a given time period as well as subjective ratings of the interaction. In addition, participants' utterances were assessed for verbosity, disfluencies, and indices of common ground.; The largest performance differences were found between the groups that could communicate freely and those where communication was restricted or denied. As the level of restriction increased, performance decreased. Further, as communication restriction increased, the computer assumed greater control and levels of verbosity decreased. Performance on the simple tasks declined as communication restriction increased, but no differences were observed among communication modes for complex tasks. There were no performance effects due to DC, however high-DC participants rated their ability to communicate as easier than low-DC participants. The results of the present study are discussed with respect to differences between human-human and human-computer communication as well as research on adaptive environments.
机译:本研究检查了不同的通信模式如何通过自适应界面影响任务性能。绿野仙踪模拟(Gould,Conti,&Hovanyecz,1983)被用来创造一个说话和听的计算机的印象,该计算机充当队友来帮助参与者与计算机应用程序进行交互。使用了四个通信模式级别,它们在对人机通信的限制级别上有所不同。此外,参与者完成了两组任务(简单和复杂)。此外,还测量了一种人格特质,即“控制欲”(DC),并将参与者分为上下两组进行分析。相关度量包括在给定时间段内完成的任务数量以及对交互的主观评价。此外,还对参与者的话语进行了详细,冗长和共同点的评估。在可以自由交流的小组与限制或拒绝交流的小组之间发现了最大的性能差异。随着限制级别的增加,性能下降。此外,随着通信限制的增加,计算机承担了更大的控制权,详细程度降低了。随着通信限制的增加,简单任务的性能下降,但是复杂任务的通信模式之间没有发现差异。 DC不会对性能产生影响,但是高DC参与者将其交流能力评为比低DC参与者容易。就人与人之间的通信差异以及适应性环境的研究,讨论了本研究的结果。

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