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The relationship of online gaming addiction with motivations to play and craving.

机译:在线游戏成瘾与游戏动机和渴望的关系。

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摘要

Although many people play online games with few if any consequences, others appear to become addicted to such games. Consequences and symptoms of online gaming addiction can be severe, and may include inordinate time playing the game, sleep deprivation, social and romantic impairment, loss of control over gameplay, ceasing participation in other activities, and loss of educational or career opportunities. Despite these consequences, little research exists regarding interpersonal and intrapersonal factors and aspects of game structure that are associated with indicators of online gaming addiction. Identifying and examining these factors may help clinicians treat individuals who have difficulty moderating online gaming behavior, and may help parents or players choose varieties of games with lower addiction potential. Therefore, I designed the current study to examine several factors that may be associated with the number of endorsed indicators of online gaming addiction, including craving to play online games, motivations for playing online games, harmonious and obsessive passion for playing, and the match between players' motivations for playing games and the structure of their game of choice. Using web-based recruitment and data-collection procedure, 542 participants completed questionnaires to assess indicators of online gaming addiction, craving, motivations, passionate attachment, and structural characteristics of their preferred game. On average, participants met 2 of 9 possible criteria for Internet Gaming Disorder, and 8% would be categorized as having Internet Gaming Disorder using a cut-off score of 5 criteria. Regression analyses to predict number of indicators of gaming addiction revealed the best predictors were obsessive passion, being motivated to play to escape from adverse moods or life problems, and craving scores. Regression analyses to predict craving for online game playing revealed the best predictors were being motivated to play to escape from adverse moods and/or life problems and to advance in status, power, or wealth in the game, number of criteria indicating addiction, playing games that emphasized relationships with other gamers, and obsessive passion scores. Findings support previous research identifying craving, obsessive passion, motivations for Escapism and Advancement, and in-game relationships as important factors in the experience of online gaming addiction.
机译:尽管许多人玩在线游戏几乎没有后果,但其他人似乎已经沉迷于此类游戏。在线游戏成瘾的后果和症状可能很严重,可能包括玩游戏时间过长,睡眠不足,社交和浪漫障碍,对游戏玩法失去控制,不再参与其他活动以及失去教育或职业机会。尽管有这些后果,但是关于人际和人际因素以及与在线游戏成瘾指标相关的游戏结构方面的研究很少。识别和检查这些因素可以帮助临床医生治疗难以调节在线游戏行为的个人,并可以帮助父母或玩家选择具有较低成瘾潜力的游戏。因此,我设计了本研究,以研究可能与认可的在线游戏成瘾指标数量相关的几个因素,包括对玩在线游戏的渴望,玩在线游戏的动机,对玩游戏的和谐与沉迷以及两者之间的匹配。玩家玩游戏的动机及其选择游戏的结构。 542名参与者使用基于网络的招聘和数据收集程序,完成了问卷调查,以评估在线游戏上瘾,渴望,动机,热情的依恋以及他们所偏爱游戏的结构特征的指标。平均而言,参与者符合9种可能的互联网游戏障碍标准中的2条,并且使用5条标准的截止分数将8%归类为患有互联网游戏障碍。通过回归分析来预测游戏成瘾指标的数量,发现最好的预测因子是痴迷的激情,被激励去摆脱不良的情绪或生活问题以及渴望得分的动机。回归分析可预测对在线游戏的渴望,这表明最好的预测因子被激发来摆脱不良的情绪和/或生活问题,并提高游戏中的地位,能力或财富,许多标准表明成瘾,正在玩游戏强调了与其他玩家的关系,以及过分的热情得分。这些发现支持了先前的研究,这些研究将渴望,执着的激情,逃避现实和进步的动机以及游戏中的关系视为在线游戏成瘾体验的重要因素。

著录项

  • 作者

    Cross, Nicole Alexandra.;

  • 作者单位

    Bowling Green State University.;

  • 授予单位 Bowling Green State University.;
  • 学科 Psychology.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 76 p.
  • 总页数 76
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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