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Computer modelling for garment pattern design.

机译:服装图案设计的计算机建模。

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摘要

Mass customization is a vision to be attempted. Achievement of this vision depends on three crucial processes: (1) body scanning, (2) pattern unfolding, and (3) visualization of the test trial in the virtual reality. This piece of research work is dedicated to the pattern unfolding process. The researcher attempted to build a mathematical model of such activities, so that computerization could be accomplished.;The first step towards such modelling was to study the operational aspect of the pattern making activity. A semigroup structure was identified. The Abelian Pattern Semigroup P was defined on a set of surface area, together with the binary assembly operation.;Next, a variational model of the human body was designed. Linear measurements, such as the girth measurement of the chest, were converted into shape parameters and stick parameters, which controlled the cross-sectional shape.;The first order approximation of the Algebraic Mannequin consisted of a collection of bicubic tensor product Bezier surface patches. The horizontal boundary curves were the cross-sectional curves, while the vertical boundary curves were constructed to satisfy the ;Based on the Algebraic Mannequin, the pattern unfolding process was a bijective mapping between the 3D surface patches of P;After the key reference points were mapped, a set of 4-sided approximation patches were formed. The last stage of the unfolding process was to reconstruct the boundaries by smoothing out the lines connecting the data points.;The distortion property in distance under the Bijective Pattern Map was studied with respect to the Gaussian curvature of the surface. The examples were drawn from the surface patches of the Algebraic Mannequin. The distortion was acceptable when the surface was relatively flat.;More important, several indices were defined for measuring the static fit of a garment. The signature curve was defined on the in-between cross-sectional area with respect to the height. Hence, the design of the pattern with a given fit could be solved, using this signature curve approach.;This research project has made the following contribution: (1) Reveal the mathematical aspect of the pattern design process, which has been regarded as an art of craftsmanship. (2) Offer an alternative computer model of Pattern Draping. (3) Incorporate industrial knowledge into a variational model for describing the 3D human body. (4) Unify the framework of surface unfolding and pattern projection. (5) Design methods to measure the "fit" of a garment objectively. (6) Solve the design problem of reconstructing a garment for any given "fit".
机译:大规模定制是要尝试的愿景。实现这一愿景取决于三个关键过程:(1)身体扫描,(2)模式展开和(3)虚拟现实中的测试试验可视化。这项研究工作专用于图案展开过程。研究人员试图建立此类活动的数学模型,以便可以实现计算机化。;进行此类建模的第一步是研究图案制作活动的操作方面。确定了半群结构。在一组表面积上定义了Abelian Pattern Semigroup P,并进行了二元组装操作。接下来,设计了人体的变异模型。线性测量(例如胸部的周长测量)被转换为形状参数和棒状参数,以控制横截面形状。代数人体模型的一阶近似由一系列双三次张量积Bezier表面斑组成。水平边界曲线是横截面曲线,垂直边界曲线是满足以下条件的曲线;基于代数模型,图案展开过程是P的3D表面斑块之间的双射映射;关键参考点是映射后,形成了一组4面近似贴片。展开过程的最后一个阶段是通过平滑连接数据点的线来重建边界。;研究了Bijective Pattern Map下相对于表面的高斯曲率的距离变形特性。实例取自代数模特的表面补丁。当表面相对平坦时,变形是可以接受的。更重要的是,定义了几个指标来测量衣服的静态合身性。在相对于高度的中间截面积上定义签名曲线。因此,可以使用这种签名曲线方法来解决具有给定拟合的图案设计。该研究项目做出了以下贡献:(1)揭示了图案设计过程的数学方面,这被认为是一种设计方法。手工艺的艺术。 (2)提供图案覆盖的替代计算机模型。 (3)将行业知识纳入描述3D人体的变体模型中。 (4)统一表面展开和图案投影的框架。 (5)客观地衡量服装“合身性”的设计方法。 (6)解决了针对任何给定的“合身性”重建服装的设计问题。

著录项

  • 作者

    Ng, Roger Kengpo.;

  • 作者单位

    Hong Kong Polytechnic University (Hong Kong).;

  • 授予单位 Hong Kong Polytechnic University (Hong Kong).;
  • 学科 Home Economics.; Design and Decorative Arts.
  • 学位 Ph.D.
  • 年度 1998
  • 页码 156 p.
  • 总页数 156
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 家庭管理、家庭生活、家庭服务;建筑科学;
  • 关键词

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