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Three-dimensional hand gesture recognition using a ZCam and an SVM-SMO classifier.

机译:使用ZCam和SVM-SMO分类器的三维手势识别。

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摘要

The increasing number of new and complex computer-based applications has generated a need for a more natural interface between human users and computer-based applications. This problem can be solved by using hand gestures, one of the most natural means of communication between human beings. The difficulty in deploying a computer vision-based gesture application in a non-controlled environment can be solved by using new hardware which can capture 3D information. However, researchers and others still need complete solutions to perform reliable gesture recognition in such an environment.;This paper presents a complete solution for the one-hand 3D gesture recognition problem, implements a solution, and proves its reliability. The solution is complete because it focuses both on the 3D gesture recognition and on understanding the scene being presented (so the user does not need to inform the system that he or she is about to initiate a new gesture). The selected approach models the gestures as a sequence of hand poses. This reduces the problem to one of recognizing the series of hand poses and building the gestures from this information. Additionally, the need to perform the gesture recognition in real time resulted in using a simple feature set that makes the required processing as streamlined as possible.;Finally, the hand gesture recognition system proposed here was successfully implemented in two applications, one developed by a completely independent team and one developed as part of this research. The latter effort resulted in a device driver that adds 3D gestures to an open-source, platform-independent multi-touch framework called Sparsh-UI.
机译:越来越多的新的复杂的基于计算机的应用程序引起了对人类用户与基于计算机的应用程序之间更自然接口的需求。这个问题可以通过使用手势来解决,手势是人与人之间最自然的交流方式之一。可以通过使用可以捕获3D信息的新硬件来解决在非受控环境中部署基于计算机视觉的手势应用程序的困难。但是,研究人员和其他人员仍需要完整的解决方案,以在这种环境下执行可靠的手势识别。;本文提出了针对单手3D手势识别问题的完整解决方案,实现了该解决方案,并证明了其可靠性。该解决方案是完整的,因为它既专注于3D手势识别,也专注于理解所呈现的场景(因此用户无需通知系统他或她将要启动新手势)。选择的方法将手势建模为一系列手势。这将问题减少为识别一系列手势并根据此信息构建手势之一。此外,实时执行手势识别的需求导致使用了一个简单的功能集,该功能集使所需的处理尽可能地简化。最后,在此提出的手势识别系统在两个应用程序中成功实现,其中一个由完全独立的团队,并组成了这项研究的一部分。后者的努力导致了一个设备驱动程序,该设备驱动程序将3D手势添加到称为Sparsh-UI的开源,独立于平台的多点触摸框架中。

著录项

  • 作者

    Bonansea, Lucas.;

  • 作者单位

    Iowa State University.;

  • 授予单位 Iowa State University.;
  • 学科 Computer Science.
  • 学位 M.S.
  • 年度 2009
  • 页码 63 p.
  • 总页数 63
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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