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Tapestry: An efficient mesh-based display representation for interactive rendering.

机译:Tapestry:一种有效的基于网格的显示表示形式,用于交互式渲染。

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摘要

This thesis introduces the tapestry, an efficient mesh-based display representation, and explores its use for interactive rendering.; Interactive, realistic rendering of complex environments is a longstanding goal in the field of computer graphics. Traditionally, polygon-based hardware rendering pipelines have supported interactive viewing, while off-line global illumination methods have provided high quality imagery. Incorporating both realism and fast display update into a single system, however, continues to pose a challenge. The tapestry display representation is proposed as a means of closing the gap between existing paradigms by incorporating the benefits of point sampling techniques and polygon rendering pipelines into a single interactive framework.; A tapestry is a 2.5D triangle mesh with spherical Delaunay topology that is used as an efficient, view-dependent display representation. The tapestry acts as a cache of rendered point samples. The point samples are used as the vertices of the triangle mesh and can come from any sample generator such as a polygon renderer or ray tracer. The mesh can be rendered from any viewpoint, and the Delaunay condition ensures good quality reconstructions—even with a sparse sampling. The mesh has 2D topology relative to the viewpoint from which it is generated, enabling efficient mesh construction algorithms. We present robust mesh update algorithms based on geometric constraints. The mesh can be evolved across viewpoints allowing maximal re-use of samples while maintaining the geometric constraints. The tapestry mesh can be rendered rapidly utilizing existing graphics hardware. We introduce new techniques for adaptive sampling and tapestry construction using graphics hardware.; We demonstrate the use of the tapestry as a static display representation in a polygon-based walkthrough environment, and as a dynamic display representation as an interactive front-end for ray-tracing. A new interactive rendering framework based on a fully dynamic tapestry is presented and evaluated. By decoupling the display representation from the sample generator through caching and reconstruction, and by providing an efficient, output-sensitive display representation, the tapestry makes interactive exploration of visually and geometrically complex environments possible even on low-end machines.
机译:本文介绍了挂毯,一种有效的基于网格的显示表示,并探讨了其在交互式渲染中的用途。交互式,逼真的复杂环境渲染是计算机图形学领域的长期目标。传统上,基于多边形的硬件渲染管道支持交互式查看,而离线全局照明方法已提供了高质量的图像。然而,将现实性和快速显示更新两者结合到单个系统中,仍然构成挑战。挂毯展示表示被提议为通过将点采样技术和多边形渲染管线的优点合并到单个交互式框架中来缩小现有范例之间差距的一种手段。挂毯是一个2.5D三角形网格,具有球形Delaunay拓扑,可用作高效的,取决于视图的显示表示。挂毯充当渲染点样本的缓存。点样本用作三角形网格的顶点,并且可以来自任何样本生成器,例如多边形渲染器或光线跟踪器。可以从任何角度渲染网格,并且Delaunay条件即使在稀疏采样的情况下也可以确保高质量的重建。网格具有相对于其生成视点的2D拓扑,从而实现了有效的网格构建算法。我们提出了基于几何约束的鲁棒网格更新算法。网格可以在不同视点之间演化,从而在保持几何约束的同时最大程度地重复使用样本。可以使用现有的图形硬件快速绘制挂毯网格。我们介绍了使用图形硬件进行自适应采样和挂毯构建的新技术。我们演示了挂毯在基于多边形的漫游环境中作为静态显示表示形式的使用,以及作为光线跟踪的交互式前端作为动态显示表示形式的使用。提出并评估了一种基于完全动态挂毯的新交互式渲染框架。通过缓存和重构将显示表示与样本生成器解耦,并提供有效的,对输出敏感的显示表示,挂毯使得即使在低端机器上,也可以进行视觉和几何复杂环境的交互式探索。

著录项

  • 作者

    Simmons, Maryann.;

  • 作者单位

    University of California, Berkeley.;

  • 授予单位 University of California, Berkeley.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 193 p.
  • 总页数 193
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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