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Recovering non-rigid three-dimensional motion, shape and reflectance from multi-view image sequences: A differentiated-geometric approach.

机译:从多视图图像序列中恢复非刚性的三维运动,形状和反射率:一种差分几何方法。

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摘要

In this thesis we study the problem of recovering non-rigid motion, shape and reflectance properties of dynamic 3D scenes from image sequences. Our goals are both to advance towards a firmer mathematical understanding of the constraints that exist in this problem and to develop practical methods that extract the desired properties directly from visual data, using as little prior knowledge about the scenes being observed as possible.; To recover motion, shape and reflectance simultaneously when they are all unknown and the scenes potentially have discontinuities, we observe that scenes composed of curves and surfaces with piecewise-smooth shape and motion trace manifolds embedded in 4D space-time as they move. Moreover, we show that these manifolds have a well-defined differential-geometric structure and, consequently, can be used as the basis to create spatiotemporally-distributed geometric and radiometric representations.; This insight is supported by a mathematical analysis of how multi-view image sequences constrain spatiotemporally-localized scene properties such as the instantaneous 3D velocity, position and orientation of individual scene points. Based on this analysis, we develop a general framework for visual reconstruction of dynamic scenes, and propose specific representational primitives that are both powerful enough to capture a broad class of scenes with arbitrarily-high accuracy and simple enough to be unambiguously recovered from visual data alone. The use of these primitives leads us to develop algorithms that break the complex problem of reconstructing entire dynamic scenes into collections of spatiotemporally-localized, well-posed optimization problems.; Experiments with complex real scenes (paper, clothing, skin, shiny objects) and scenes for which ground-truth geometry is known illustrate our methods' ability to (1) explain pixels and pixel variations in terms of their underlying physical causes—3D shape, surface reflectance, 3D motion, illumination, and visibility, (2) recover dense and non-rigid instantaneous velocity fields even in the presence of moving specularities, and (3) incorporate spatio-temporal coherence into computations for improved stability, and accuracy gains with respect to static multi-view analysis techniques.
机译:在本文中,我们研究了从图像序列中恢复动态3D场景的非刚性运动,形状和反射特性的问题。我们的目标既是要对这一问题中存在的约束有更牢固的数学理解,又是发展实用的方法,以尽可能少的先验知识来直接从视觉数据中提取所需的特性。为了在未知,场景可能具有不连续性时同时恢复运动,形状和反射率,我们观察到场景由曲线和曲面组成,这些曲线和曲面具有分段平滑的形状,并且随着运动而嵌入到4D时空中的运动轨迹流形。而且,我们表明这些流形具有明确定义的微分几何结构,因此可以用作创建时空分布的几何和辐射表示的基础。对多视图图像序列如何约束时空局部场景属性(例如单个场景点的瞬时3D速度,位置和方向)的数学分析支持了这种见解。基于此分析,我们为动态场景的视觉重建开发了一个通用框架,并提出了特定的表示原语,这些原语既强大又能以任意高的精度捕获广泛的场景,并且足够简单地从视觉数据中唯一地进行恢复。 。这些原语的使用使我们开发了一种算法,该算法可以将将整个动态场景重建的复杂问题分解为时空局部的,定位良好的优化问题的集合。对复杂的真实场景(纸张,衣服,皮肤,发光物体)和已知地面真实几何形状的场景进行的实验表明,我们的方法具有以下能力:(1)解释像素和像素变化的根本物理原因(3D形状,表面反射率,3D运动,照明和可见性;(2)即使存在移动的镜面反射,也可以恢复密集和非刚性的瞬时速度场;(3)将时空相干性纳入计算中,以提高稳定性并提高精度关于静态多视图分析技术。

著录项

  • 作者

    Carceroni, Rodrigo Lima.;

  • 作者单位

    The University of Rochester.;

  • 授予单位 The University of Rochester.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 146 p.
  • 总页数 146
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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