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Fostering creativity in product/service development: Validation in the domain of information technology.

机译:在产品/服务开发中促进创造力:在信息技术领域的验证。

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摘要

Creativity is gaining increased emphasis in academia and industry. Despite the importance of creativity to product/service development, a core area in HF/E, there is scarcely any comprehensive research dedicated to investigating the complex construct of creativity, the underlying cognitive processes, or the value of creativity in product/service development. This dissertation is intended to address those gaps by first reviewing relevant literature regarding creativity, creative cognition, and the engineering design process. Based on the review, a framework of Ergodesign creativity is advanced to appraise the central role of creativity in addressing the four dimensions of ergonomic design: functionality, safety, usability, and affectivity. A conceptual model of creative product/service development is then constructed, which captures the general creative design process, facilitating metacognitive strategies, and the influencing mechanism of design creativity on consumer behavior.;Five laboratory studies were conducted to examine the validity and value of the conceptual model. Those cognitive phases and associated metacognitive strategies were tested by deliberate intervention in the form of explicit instruction. Real-world IT design problems were used in creativity assessment to bolster ecological validity. Key empirical findings include six facets: (1) Design creativity was enhanced by explicit problem analysis where one formulates problems from different perspectives and at hierarchical levels of abstraction. (2) Conceptual combination by way of remote association spawned higher level design creativity than near association. (3) Abstraction led to greater creativity in conducting conceptual expansion than did specificity, which induced mental fixation. (4) Ergodesign creativity added integrated value to the product/service and positively influenced customer behavior. (5) Domain-specific expertise enhanced design creativity, indicating that design is of domain-specific nature. (6) Creative personalization features augmented the creativity of the web interface as a whole by way of the meta-design approach that harnessed the mental power of the customer. Hence, the proposed conceptual model is validated by empirical evidence. The conceptual framework of Ergodesign creativity and the general model of creative product/service development can serve as a foundation for future theory development. Propositions advanced in this research should provide insights and approaches to facilitate organizations pursuing product/service creativity to gain competitive advantage.
机译:创造力越来越受到学术界和行业的重视。尽管创造力是产品/服务开发(HF / E的核心领域)的重要性,但几乎没有任何全面的研究致力于研究创造力的复杂结构,潜在的认知过程或创造力在产品/服务开发中的价值。本文旨在通过首先回顾有关创造力,创造力认知和工程设计过程的相关文献来解决这些差距。在此审查的基础上,改进了Ergodesign创造力的框架,以评估创造力在解决人体工程学设计的四个维度(功能,安全性,可用性和情感影响)方面的核心作用。然后构建创意产品/服务开发的概念模型,该模型捕获了总体创意设计过程,促进了元认知策略以及设计创意对消费者行为的影响机制。;进行了五项实验室研究,以检验创意产品/服务开发的有效性和价值。概念模型。这些认知阶段和相关的元认知策略通过以明确指导形式的故意干预进行了测试。现实世界中的IT设计问题被用于创造力评估,以增强生态有效性。关键的经验发现包括六个方面:(1)通过显式问题分析提高了设计创造力,其中一个问题是从不同的角度和抽象的层次上提出问题的。 (2)通过远程关联的概念组合产生了比接近关联更高的设计创造力。 (3)抽象导致进行概念扩展的创造力大于特异性,这引起了心理上的固定。 (4)Ergodesign的创造力为产品/服务增加了集成价值,并积极影响了客户的行为。 (5)特定领域的专业知识增强了设计的创造力,表明设计具有特定领域的性质。 (6)创意个性化功能通过利用客户精神力量的元设计方法,整体上增强了Web界面的创意。因此,所提出的概念模型得到了经验证据的验证。 Ergodesign创意的概念框架和创意产品/服务开发的通用模型可以作为未来理论发展的基础。这项研究中提出的建议应提供见识和方法,以促进组织追求产品/服务创新以获得竞争优势。

著录项

  • 作者

    Zeng, Liang.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Engineering Industrial.;Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 221 p.
  • 总页数 221
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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