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Negotiations and challenges in creating a digital story: The experience of graduate students.

机译:创建数字故事的谈判和挑战:研究生的经验。

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摘要

Digital Storytelling has been popular in various educational contexts as a powerful tool for cognitive and literacy development in the digital age. The creation of a digital story is a complex process in which the creator utilizes different skills and literacies in order to produce a meaningful multimedia text. Learning occurs at different levels and dimensions when the digital story creator draws upon social cultural knowledge, relates life experiences, and interacts with peers and instructors to work through this multi-staged project. Thus, creating a digital story is also a process of negotiation. While deciding on the theme, the images, the language and other elements of the digital story, the creator needs to negotiate internal conflicts, relations with the social world and the different modes used to tell the story.;Although the large majority of the scholarship on Digital Storytelling features Digital Storytelling as a deep reflective learning device, an effective means of self-representation and an original media genre, few studies have been dedicated to investigating the challenging aspects in creating a digital story (see Kulla-Abbott & Polman, 2008; Nelson & Hull, 2008). This dissertation research study is a narrative inquiry into the experience of creating a digital story with the concepts of negotiation and challenge at the center. As the digital story creator negotiates to make the choices which are going to be presented in the digital story, they may have to encounter challenges associated with these choices.;This dissertation research attempts to reconstruct the experience of creating a digital story at various levels. The first level is the analysis of the internal structure of the digital story as a multimodal text in order to learn how each narrative line (voice-over, imagery, and music) works, and how the lines work together to create the effects of the story. The second level is the examination of the experience of negotiating for the choices presented in the story and coping with related challenges during the creative process. The third level is the researcher's study of the themes and patterns of negotiations and challenges emerging from the experience of creating a digital story. This is also the reflection upon personal experience in an endeavor to search for the meaning of that experience in more general and profound dimensions. Finally, conclusions from the examination of the experience raise useful implications and propositions for teaching and evaluation when Digital Storytelling is incorporated in the curriculum.;Methodologically, the inquiry for this dissertation closely followed three graduate students in their digital story projects in the setting of two linked courses, one focusing on hands-on multimedia technology and the other centering on the methodology of using popular culture in the classroom. The data collected consist of field notes of class observation, teaching materials on Moodle---the learning management system used for the linked courses, participants' postings on the Moodle discussion forum, personal interviews, and the actual digital stories created by the participants. Among the primary concepts in the theoretical framework of this dissertation are the functions of narrative from sociocultural, constructivist, and narrative theory perspectives; Digital Storytelling as a means for self-representation and identity formation; narrative inquiry; the narrative version of knowledge; and knowledge community.
机译:作为数字时代认知和读写能力发展的有力工具,数字叙事已在各种教育环境中流行。数字故事的创建是一个复杂的过程,其中创建者利用不同的技能和知识来产生有意义的多媒体文本。当数字故事创建者利用社会文化知识,联系生活经验并与同伴和讲师互动以完成此多阶段项目时,学习会发生在不同的层次和维度。因此,创建数字故事也是谈判的过程。在确定数字故事的主题,图像,语言和其他元素时,创作者需要协商内部冲突,与社会世界的关系以及用于讲述故事的不同方式。;尽管大部分奖学金关于数字故事讲述的功能,将数字故事讲述作为一种深层的反思性学习工具,一种有效的自我表现手段和原始媒体形式,很少有研究致力于调查创建数字故事方面的挑战性方面(参见Kulla-Abbott和Polman,2008年) ; Nelson和Hull,2008年)。本论文的研究是对以谈判和挑战为中心的数字故事创作经验的叙述性探究。当数字故事创建者协商做出将在数字故事中呈现的选择时,他们可能不得不面对与这些选择相关的挑战。本论文的研究试图在各个层次上重构创建数字故事的体验。第一级是分析数字故事作为多模式文本的内部结构,以了解每个叙事线(配音,图像和音乐)如何工作,以及这些线如何协同工作以产生效果。故事。第二级是对故事中提出的选择进行谈判以及在创作过程中应对相关挑战的经验的考察。第三层次是研究人员对创建数字故事的经验中出现的谈判和挑战的主题和模式的研究。这也是对个人经验的反思,它试图在更一般和更深刻的层面上寻求这种经验的意义。最后,通过对经验的检验得出的结论为将数字叙事纳入课程提供了有益的启示和建议,对教学和评估具有重要意义。方法论上,本论文的研究紧随三个研究生在数字故事项目中的两个链接课程,一个课程侧重于动手多媒体技术,另一个课程侧重于在教室中使用流行文化的方法。收集的数据包括课堂观察的现场笔记,有关Moodle的教材-用于链接课程的学习管理系统,参与者在Moodle论坛上的帖子,个人访谈以及参与者创建的实际数字故事。本文理论框架中的主要概念包括社会文化,建构主义和叙事理论视角的叙事功能。数字叙事是自我表达和身份形成的一种手段;叙述性探究;知识的叙述形式;和知识社区。

著录项

  • 作者

    Nguyen, Anh T.;

  • 作者单位

    University of Houston.;

  • 授予单位 University of Houston.;
  • 学科 Education Technology of.;Education Higher.
  • 学位 Ed.D.
  • 年度 2011
  • 页码 211 p.
  • 总页数 211
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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