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An EEG-based dual-channel imaginary motion classification for brain computer interface.

机译:基于脑电图的脑计算机接口双通道虚构运动分类。

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摘要

The concept of brain computer interface (BCI) was introduced in late 80's and has been actively developed over the last two decades. The main goal of the BCI is to develop a control system that could assist individuals suffering severe motor deficits. Electroencephalogram (EEG) acquired from the surface of human scalp is commonly used as an information carrier for most current BCI prototypes. Because of low signal-to-noise ratios and high complexity of the classification problem, a reliable, generalized, and accurate BCI system has not been accomplished yet. This problem is receiving more attention during the last decade due to technological advances and gaming applications.;The objective of the present work was to develop algorithms for EEG analysis targeted at identification of the imaginary (rather than physical) hand movement for BCI applications. Up to date, extensive research has been conducted to classify motor imaginary tasks using multiple EEG channels and complex signal processing algorithms. In this work, motor imaginary classification has been implemented using only two electrodes to reduce computation load while achieving high classification accuracy. The recorded EEG data was pre-processed by a band pass filter to reduce noise and by a spatial filter to reduce the effects of volume conduction. Different methods were implemented to extract features of motor imaginary tasks. The wavelet transform with complex mother wavelet was applied to the pre-processed signal to evaluate Event Related Potential (ERP). The classification was implemented next using a probabilistic neural network, while providing classification accuracy up to 82%. The probabilistic neural network was preferred compared to a complex neural network as it provides higher accuracy with less training time and reduced complexity.
机译:脑计算机接口(BCI)的概念是在80年代末引入的,并且在过去的二十年中得到了积极的发展。 BCI的主要目标是开发一种控制系统,该系统可以帮助患有严重运动缺陷的人。从人类头皮表面获取的脑电图(EEG)通常用作大多数当前BCI原型的信息载体。由于低信噪比和分类问题的高复杂性,尚未实现可靠,通用和准确的BCI系统。在过去的十年中,由于技术的进步和游戏的应用,这个问题受到了越来越多的关注。本工作的目的是开发针对EEG分析的算法,以识别BCI应用中的假想(而非物理)手部运动。迄今为止,已经进行了广泛的研究,以使用多个EEG通道和复杂的信号处理算法对运动的虚构任务进行分类。在这项工作中,仅使用两个电极就实现了电机的虚拟分类,以减少计算量,同时实现较高的分类精度。记录的EEG数据通过带通滤波器进行预处理以减少噪声,并通过空间滤波器进行预处理以减少体积传导的影响。实现了多种方法来提取运动想象任务的特征。将具有复杂母小波的小波变换应用于预处理信号,以评估事件相关电位(ERP)。接下来使用概率神经网络实现分类,同时提供高达82%的分类精度。与复杂神经网络相比,概率神经网络更为可取,因为它提供了更高的准确性,更少的训练时间并降低了复杂性。

著录项

  • 作者

    Patel, Nehal D.;

  • 作者单位

    Lamar University - Beaumont.;

  • 授予单位 Lamar University - Beaumont.;
  • 学科 Engineering Biomedical.;Engineering Robotics.;Engineering Electronics and Electrical.
  • 学位 M.S.
  • 年度 2011
  • 页码 81 p.
  • 总页数 81
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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