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RoleSim and RoleMatch: Role-based similarity and graph matching.

机译:RoleSim和RoleMatch:基于角色的相似性和图形匹配。

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摘要

With the rise of the internet, mobile communications, electronic transactions, and personal broadcasting, the scale of connectedness has grown immensely. Not only can an individual interact with thousands and millions of others, but details about those interactions are being stored in databases, for later retrieval and analysis. Two key concepts help us to simplify and understand networks: structural patterns and social role. Networks often exhibit recurring structural patterns, and similar structure often correlates to similar functional or behavioral role. The presence of recurring roles and structural patterns also enables transfer learning: what we know about one network can be used to help us understand or identify information in another network.;While the theoretical concept of structural roles is well-established, however, there is no agreed-upon real-valued measure of role similarity. In this work, we focus on two specific computational problems: (1) developing a well-principled and scalable measure for node structural similarity, and (2) finding the optimal node-to-node alignment between two graphs.;This dissertation makes the following contributions. First, to establish a sound theoretical basis, we present an axiomatic definition of a role similarity measure. This proves a clear and uniform understanding for the characteristics needed by any role similarity. The key axiom is automorphism/isomorphism confirmation: if two nodes are automorphically equivalent, then an admissible similarity measure must positively confirm this fact.;Second, we present RoleSim, a role similarity metric which satisfies these axioms and which can be computed with a simple iterative algorithm. RoleSim is founded on the concept of maximal matching of neighbor similarity. We rigorously prove that RoleSim satisfies all the axiomatic properties and demonstrate its superior interpretive power of RoleSim both synthetic and real datasets.;Third, we establish a recursive connection between local structural similarity and global network similarity, resulting in RoleMatch, a novel algorithm for matching two graphs. We demonstrate RoleMatch's effectiveness at matching not only very similar but also divergent graphs. RoleMatch is quite flexible, able to support graphs with weighted or directed edges, and with or without external information about node similarity. RoleMatch is also more scalable than other algorithms.
机译:随着互联网,移动通信,电子交易和个人广播的兴起,连接的规模急剧增长。一个人不仅可以与成千上万的其他人进行交互,而且有关这些交互的详细信息还存储在数据库中,以便以后进行检索和分析。两个关键概念可帮助我们简化和理解网络:结构模式和社会角色。网络经常表现出反复出现的结构模式,相似的结构通常与相似的功能或行为角色相关。重复出现的角色和结构模式还可以实现转移学习:我们对一个网络的了解可以用来帮助我们了解或识别另一网络中的信息。;尽管结构性角色的理论概念已经确立,但是仍然存在没有商定的角色相似性实值评估。在这项工作中,我们着重于两个特定的计算问题:(1)为节点结构相似性开发一种原则周全且可扩展的度量,以及(2)在两个图之间找到最佳的节点到节点对齐方式。以下贡献。首先,为了建立良好的理论基础,我们提出了角色相似性度量的公理定义。这证明对角色相似所需要的特征有清晰而统一的理解。关键公理是自同构/同构确认:如果两个节点是同构同等的,则必须采用可允许的相似性度量来肯定地确认这一事实。第二,我们提供RoleSim,它是满足这些公理的角色相似性度量,可以用简单的方法来计算迭代算法。 RoleSim建立在邻居相似度最大匹配的概念上。我们严格地证明了RoleSim满足所有公理特性,并展示了RoleSim在合成数据集和真实数据集上的卓越解释能力。第三,我们在局部结构相似性和全局网络相似性之间建立了递归联系,从而产生了一种RoleMatch,这是一种新颖的匹配算法两张图。我们证明了RoleMatch不仅可以匹配非常相似的图形,而且可以匹配发散的图形。 RoleMatch非常灵活,能够支持带有加权边缘或有向边缘的图形,并且可以带有或不带有有关节点相似性的外部信息。 RoleMatch还比其他算法更具可伸缩性。

著录项

  • 作者

    Lee, Victor Eugene.;

  • 作者单位

    Kent State University.;

  • 授予单位 Kent State University.;
  • 学科 Computer science.;Information technology.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 113 p.
  • 总页数 113
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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