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The impact of cooperative video games on team cohesion.

机译:合作视频游戏对团队凝聚力的影响。

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摘要

In today's economy, productivity and efficiency require collaboration between employees. In order to improve collaboration the factors affecting teamwork must be examined to identify where changes can be made in order to increase performance. One factor contributing to teamwork is team cohesion and represents a process whereby members are joined by a common bond in the pursuit of a common objective.;A popular social bonding activity sweeping the world is playing cooperative video games. The purpose of this study was to determine the effect of playing cooperative video games on team cohesion. Subjects (N=56) were randomly placed into 15 teams of three to four members. A modified Group Environment Questionnaire (GEQ) pretest was administered to determine the initial degree of cohesiveness between team members and to examine a wide cross-section of correlates and cohesiveness. Each team was randomly assigned to a specific intervention length of either one or three weeks with the one week groups playing for one hour and the three week groups playing for six hours. After the randomly assigned length of game play was completed, team members completed the modified GEQ posttest.;The results of the posttest were compared with the pretest to determine the effect on the team's cohesion. The data were analyzed using descriptive statistics (means and standard deviations) and a 2 x 2 MANCOVA was used to determine if playing collaborative video games affected the level of cohesion. A mixed design was used as post hoc analyses for each GEQ cohesive factor and indicated that levels of cohesion increased due to the intervention but was not dependent upon the length of the intervention. The results of this analysis indicated that video games can be used as a team building experience to improve cohesion regardless of how long the video game is played.
机译:在当今的经济环境中,生产力和效率要求员工之间的协作。为了改善协作,必须检查影响团队合作的因素,以确定可以在哪里进行更改以提高绩效。促进团队合作的一个因素是团队的凝聚力,它代表了一个过程,在此过程中,成员通过共同的纽带加入,以追求共同的目标。席卷全球的一种流行的社会纽带活动是玩合作视频游戏。这项研究的目的是确定玩合作视频游戏对团队凝聚力的影响。将受试者(N = 56)随机分为15组,每组3至4名。进行了修改后的小组环境问卷调查(GEQ),以确定小组成员之间的初始凝聚力程度,并检查相关性和凝聚力的广泛横截面。每个小组被随机分配为一或三周的特定干预时间,其中一个星期的小组玩一个小时,三个星期的小组玩六个小时。完成随机分配的游戏时长后,团队成员完成了修改后的GEQ后测。将后测的结果与前测进行比较,以确定对团队凝聚力的影响。使用描述性统计数据(均值和标准差)对数据进行了分析,并使用2 x 2 MANCOVA来确定玩协作视频游戏是否会影响凝聚力水平。混合设计用作每个GEQ内聚因子的事后分析,结果表明内聚水平由于干预而增加,但与干预时间无关。分析结果表明,无论视频游戏玩了多长时间,视频游戏都可以用作团队建设经验来提高凝聚力。

著录项

  • 作者

    Anderson, Greg.;

  • 作者单位

    Indiana State University.;

  • 授予单位 Indiana State University.;
  • 学科 Business Administration Management.;Mass Communications.;Information Technology.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 132 p.
  • 总页数 132
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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