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The agony and ecstasy of workplace creativity: A qualitative study of how facilitators view affect in helping adults learn creativity

机译:工作场所创造力的痛苦和狂喜:关于调解人的看法如何影响帮助成年人学习创造力的定性研究

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摘要

The business world is constantly striving for new, better, more efficient products and services. As such, the call for innovation rings out loud and clear throughout every industry and every workplace environment. As a foundation for innovation, creativity is typically positioned as a valued attribute, skill or behavior for adults in the workplace; and a variety of organizational decisions and efforts are made to acquire, support and sustain such capability. Creativity as a concept is complex, and as such, difficult to pinpoint. It is believed to be a combination of interacting phenomenon, including cognitive, affective, and meaning making processes. While much about creativity has been studied from a cognitive perspective, what is known about the role of affect is still clouded.;From a practical perspective, organizations are still searching for ways to effectively foster creativity in the workplace. One of those ways that has found some success is viewing creativity as a learning process, and investing in facilitators who can help employees learn and practice creativity. While many of these learning interactions are driven by cognitive processes, affect does exist as well. To what extent emotion influences this learning process, and how facilitators may or may not use it, is not fully understood.;This study views creativity at work through an affective lens; and uses a qualitative methodology to better understand how emotion influences facilitation of the learning of creative process. It is hoped that the detailed richness of the information collected and analyzed will better inform assumptions about how affect influences creativity, learning, and the learning of creativity.
机译:商业界一直在努力寻求新的,更好的,更有效的产品和服务。因此,在每个行业和每个工作环境中,对创新的呼吁都响亮而清晰。作为创新的基础,创造力通常被定位为成年人在工作场所的重要属性,技能或行为。并做出了各种组织决策和努力来获取,支持和维持这种能力。创意作为一个概念很复杂,因此很难确定。人们认为它是相互作用现象的组合,包括认知,情感和意义形成过程。尽管从认知角度对创造力进行了很多研究,但对于影响的作用的了解仍然笼罩着。从实际的角度来看,组织仍在寻找有效地促进工作场所创造力的方法。找到一些成功的方法之一是将创造力视为学习过程,并投资于可以帮助员工学习和实践创造力的促进者。尽管许多学习互动是由认知过程驱动的,但确实存在影响。情感在多大程度上影响了这一学习过程,以及促进者如何使用或不使用它,这一点尚不完全清楚。并使用定性方法来更好地了解情绪如何影响对创造过程学习的促进。希望收集和分析的信息的详细丰富程度能够更好地为有关影响如何影响创造力,学习和创造力的假设提供依据。

著录项

  • 作者

    Fleming, Kirk D.;

  • 作者单位

    The Pennsylvania State University.;

  • 授予单位 The Pennsylvania State University.;
  • 学科 Adult education.;Business education.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 299 p.
  • 总页数 299
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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