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Ubiquitous learning laboratory for pediatric nursing: A cultural algorithm approach.

机译:无处不在的儿科护理学习实验室:一种文化算法方法。

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摘要

Quality Medical Care is at the focus of all health care service providers. Each facility maintains a standard level of care that promises not only a precise diagnosis, but also the correct course of treatment. In part, this is due to the educational training and professional experience of Nurses. For high-risk patients such as children, the level of expertise of a Pediatric Nurse is even more critical in order to guarantee patient safety.;Pediatric Nurses do not necessarily have the same level of expertise in critical thinking and overall patient care, however. This can be attributed to variables in teaching institutions, training environments, and even demographic backgrounds. Moreover, the lack of a teaching paradigm that captures the attention of today's technology-savvy student could also be a contributing factor.;In this thesis, a learning framework is proposed that serves as an extension to accepted nursing curriculum. This framework is a 2d serious Educational Puzzle game based on the classic board game Clue. Clue involves solving a murder mystery utilizing character interaction and discovery / observation of objects within a given room. I-CARE is similar except this game involves determining a Medical Diagnoses utilizing patient interaction (i.e. character dialogue) and accessing various rooms (i.e. Class Room, Equipment, Patient, Medical Supplies, etc.) in order to deliver medical care.;The I-CARE application encapsulates a virtual world that makes use of all perceptual modes (i.e. visual, auditory, and haptic), just like a real Children's Hospital. The framework is developed for a mobile platform using XNA 4.0 technology. It offers a portable world where nurses can develop critical thinking skills and practice delivering quality medical care. With game play, they accumulate a progression of tasks required to deliver an Albuterol treatment to a pediatrics patient. These may not be the most efficient progression of tasks, however.;Cultural Algorithms is an agent-based evolutionary method used to computationally determine the most efficient progression of tasks to deliver an Albuterol treatment. It begins by capturing all of the tasks available in the I-CARE virtual world. Next, it describes the rules of how those tasks can come together in terms of pre- and post-conditions of task usage. Finally, these rules are weighted in a manner that allows for task inclusion along with its relative position within the task progression.;Cultural Algorithms is shown to be more than an experimental framework. It is also shown to be a learning mechanism as well. Through the execution of 10 runs at 1000 generations each, an analysis of the best learning example is performed. This analysis breaks down the progression of fitness scores over each generation to identify segments of learning. The idea is to not only determine an optimal solution to the stated problem, but to also identify how pediatric nurses learn themselves.
机译:优质医疗服务是所有医疗服务提供商的重点。每个机构都保持标准的护理水平,不仅可以保证进行精确的诊断,而且可以保证正确的治疗过程。部分原因是由于护士的教育培训和专业经验。对于儿童等高危患者,小儿护士的专业知识水平对于保证患者的安全性甚至更为关键。但是,小儿护士在批判性思维和整体患者护理方面不一定具有相同的专业知识水平。这可以归因于教学机构,培训环境甚至人口背景的变量。此外,缺乏吸引当今技术娴熟的学生注意力的教学范式也可能是一个促成因素。在本论文中,提出了一种学习框架,作为接受的护理课程的扩展。该框架是基于经典棋盘游戏线索的2d严肃教育益智游戏。线索涉及利用角色互动以及在给定房间内发现/观察物体来解决谋杀之谜。 I-CARE与之类似,不同之处在于该游戏涉及利用患者互动(即角色对话)确定医疗诊断并进入各个房间(即教室,设备,患者,医疗用品等)以提供医疗服务。 -CARE应用程序封装了一个虚拟世界,该虚拟世界利用了所有感知模式(即视觉,听觉和触觉),就像真正的儿童医院一样。该框架是为使用XNA 4.0技术的移动平台开发的。它提供了一个可移植的世界,护士可以在这里发展批判性思维技能并练习提供优质的医疗服务。通过玩游戏,他们积累了向儿科患者提供阿布特罗治疗所需的任务进度。但是,这些可能不是最有效的任务进度。;文化算法是一种基于代理的进化方法,用于计算确定执行Albuterol治疗的最有效任务进度。首先捕获I-CARE虚拟世界中可用的所有任务。接下来,它根据任务使用的前提条件和条件描述了这些任务如何组合在一起的规则。最后,以允许任务包含及其在任务进度中的相对位置的方式对这些规则进行加权。文化算法显示的不仅仅是实验框架。它也被证明是一种学习机制。通过执行每个1000代的10个运行,对最佳学习示例进行了分析。这项分析可以分解每一代健身评分的进程,以识别学习的细分。这个想法不仅是要确定针对上述问题的最佳解决方案,而且还要确定儿科护士如何学习自己。

著录项

  • 作者

    Colon, David L.;

  • 作者单位

    Wayne State University.;

  • 授予单位 Wayne State University.;
  • 学科 Computer science.;Nursing.;Educational technology.;Health education.;Artificial intelligence.
  • 学位 M.S.
  • 年度 2012
  • 页码 146 p.
  • 总页数 146
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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