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Developing Effective Virtual Simulations and Serious Games: The Effect of Background Sound Cues on Visual Quality Perception.

机译:开发有效的虚拟仿真和严肃的游戏:背景声音提示对视觉质量感知的影响。

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摘要

Virtual simulations and serious games (video game-based technologies applied to teaching and learning) have been incorporated in the teaching and training curricula of a large number of professions including medicine/surgery. Despite their benefits, there are open, fundamental issues regarding simulation quality, multi-modal cue interaction, and the resulting effect on visual quality perception and ultimately on knowledge transfer and retention. Here the results of a series of seven studies that examined the effect of background sound (contextually related and non-related with respect to the visual scene) on the perception of visual quality (defined with respect to texture resolution, polygon count) presented in stereoscopic and non-stereoscopic 3D. Results indicate that the perception of visual quality is dependent on ambient (background) sound. The results of these studies have implications for designers and developers of serious games who typically strive for high quality virtual worlds despite the computational burden associated with doing so. The results of these studies also bring us closer to understanding the role of quality, multi-modal interactions, and their effect on visual quality perception. This thesis is part of a larger effort in developing an understanding of virtual environment rendering quality, multi-modal interactions, user-specific factors and their effect on knowledge transfer and retention.;KEYWORDS Serious games, virtual simulation, stereoscopic 3D (S3D), visual quality, multi-modal cue interaction, audio-visual interaction.
机译:虚拟模拟和严肃游戏(应用于教学的基于视频游戏的技术)已被纳入包括医学/外科在内的许多专业的教学课程中。尽管有它们的好处,但是在模拟质量,多模式提示交互以及由此产生的对视觉质量感知以及最终对知识转移和保留的影响方面存在着开放的基本问题。这里是一系列七项研究的结果,研究了背景声音(与视觉场景相关的上下文关联和不相关)对立体呈现的视觉质量感知(相对于纹理分辨率,多边形数量)的影响和非立体3D。结果表明,视觉质量的感知取决于环境(背景)声音。这些研究的结果对严肃的游戏的设计者和开发者产生了影响,尽管他们为此付出了巨大的计算负担,但他们通常都在努力追求高质量的虚拟世界。这些研究的结果还使我们更加了解质量,多模式交互作用及其对视觉质量感知的影响。本论文是对理解虚拟环境渲染质量,多模式交互,特定于用户的因素及其对知识转移和保留的影响的一项较大工作的一部分。关键词严肃的游戏,虚拟仿真,立体3D(S3D),视觉质量,多模式提示交互,视听交互。

著录项

  • 作者单位

    University of Ontario Institute of Technology (Canada).;

  • 授予单位 University of Ontario Institute of Technology (Canada).;
  • 学科 Computer Science.
  • 学位 M.Sc.
  • 年度 2012
  • 页码 121 p.
  • 总页数 121
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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