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Discrete global grid systems: A new class of geospatial data structures.

机译:离散的全球网格系统:新型的地理空间数据结构。

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Limitations in traditional approaches to the representation of geo-referenced data sets has led to the development of a number of data structures based on regular, multi-resolution partitions of spherical polyhedra. These constitute a new class of geospatial data structures that we call Discrete Global Grid Systems (DGGSs). After defining an abstract data type for structured geospatial data structures that encompasses DGGSs we survey the proposed DGGS approaches. We show that the primary DGGS alternatives can be constructed by specifying five substantially independent design choices: a base regular polyhedron, a fixed orientation of the base regular polyhedron relative to the Earth, a hierarchical spatial partitioning method defined symmetrically on a set of faces of the base regular polyhedron, a method for transforming that planar partition to the corresponding spherical/ellipsoidal surface, and a method for assigning point representations to grid cells. An examination of the design choice options leads us to the construction of the Icosahedral Snyder Equal Area aperture 3 Hexagon (ISEA3H) DGGS.; We next develop a topology-independent implementation of DGGSs based on our abstract data type that will enable us to perform empirical comparisons between the primary DGGS topologies of hexagons, triangles, and diamonds. Since a major advantage of DGGSs is that they can function as topologies for dynamic simulation and analysis, for our initial comparison we implement a simple dynamic simulation by extending the definition of a planar cellular automata to be spherical, multi-scale, and topology-independent. We then report the first results for a study of such simulations.; Finally, we note that the practical use of icosahedral aperture 3 DGGSs, such as the ISEA3H, has been hindered by a lack of efficient hierarchical location coding schemes. We introduce two path-based hierarchical location coding systems: the Icosahedral Modified Generalized Balanced Ternary approach for indexing point data, and the Icosahedral Aperture 3 Hexagon Tree for indexing raster data and for use in bucket-based spatial databases. Algorithms for conversion from geographic coordinates to these systems are given.; This dissertation includes both my previously published and my co-authored materials.
机译:传统方法在表示地理参考数据集方面的局限性导致基于球形多面体的规则,多分辨率分区的许多数据结构的发展。这些构成了一类新的地理空间数据结构,我们称为离散全球网格系统(DGGS)。在为包含DGGS的结构化地理空间数据结构定义了抽象数据类型之后,我们调查了建议的DGGS方法。我们表明,可以通过指定五个基本独立的设计选择来构造主要的DGGS替代方案:基本正则多面体,基本正则多面体相对于地球的固定方向,在一组平面上对称定义的分层空间划分方法基本正则多面体,将平面分隔转换为相应的球面/椭圆面的方法以及将点表示分配给网格的方法。对设计选择选项的研究使我们得出了二十面体斯奈德等面积孔径3六角(ISEA3H)DGGS的构造。接下来,我们将基于抽象数据类型开发DGGS的独立于拓扑的实现,这将使我们能够在六边形,三角形和菱形的主要DGGS拓扑之间进行经验比较。由于DGGS的主要优点是它们可以用作动态仿真和分析的拓扑,因此,对于我们的初始比较,我们通过将平面细胞自动机的定义扩展为球形,多尺度且与拓扑无关的方式来实现简单的动态仿真。 。然后,我们报告研究此类模拟的第一个结果。最后,我们注意到,由于缺乏有效的分层位置编码方案,二十面孔3 DGGS(例如ISEA3H)的实际使用受到了阻碍。我们介绍了两种基于路径的分层位置编码系统:用于索引点数据的二十面体修正广义平衡三元方法,以及用于索引栅格数据和在基于桶的空间数据库中使用的二十面体Aperture 3六角树。给出了从地理坐标到这些系统的转换算法。本文既包括我以前发表的材料,也包括我的合著材料。

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