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Coding & composition: Youth storytelling with Scratch programming.

机译:编码和撰写:使用Scratch编程进行青年故事讲述。

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摘要

As the so-called "digital natives" of the 21st century, children's fluency with web-based technologies is often assumed to be the natural and inevitable extension of living on a "new digital frontier". However, a growing body of research is increasingly questioning this widespread assumption about children's capacity to meaningfully interact and discern information online. While some still tote Web 2.0 entirely in terms of the "wonders of technology", other educational researchers and theorists are growing increasingly cautious about children's capacity to participate meaningfully in digital realms and call for the heightened role of schools as sites in which children can not only become familiar with the technology itself but also learn to use it optimally as an acquired literacy. Using the introductory programming language Scratch (http://www.scratch.mit.edu), this two-month design study explores middle school children's ability to learn the basic underlying programming concepts which support Web 2.0 technology in the process of creating their own digital stories. Couching the use of Scratch in terms of storytelling (a) offers a familiar medium through which to introduce a new skill (programming) to the children, and (b) integrates schools' traditional notion of literacy (in terms of reading and writing) with the ever-growing need to ensure children are adept at creating and communicating in the variety of visual and textual media that mark contemporary life. When it comes to composition solely with ink and paper, the one-medium user may very well be the new illiterate; however, it is also crucial to leverage the traditional literacy skills which schools offer in their language arts curricula to facilitate children's---and teachers's---abilities to be more effective creators and consumers of digital content.
机译:作为21世纪的所谓“数字原生代”,经常认为儿童熟练使用基于Web的技术是在“新数字前沿”生活的自然而不可避免的延伸。但是,越来越多的研究机构对这种普遍的假设提出了质疑,这种假设是关于儿童在线有意义地互动和识别信息的能力。尽管有些人仍然完全用“技术奇迹”来称呼Web 2.0,但其他教育研究人员和理论家对儿童有效参与数字领域的能力越来越持谨慎态度,并呼吁学校作为儿童所不能拥有的网站而发挥更大的作用不仅会熟悉该技术本身,而且还会学习如何以最佳方式使用它作为获得的知识。这个为期两个月的设计研究使用入门编程语言Scratch(http://www.scratch.mit.edu),探索了中学生在创建自己的过程中学习支持Web 2.0技术的基本底层编程概念的能力。数字故事。以讲故事的方式鼓励对Scratch的使用(a)提供一种熟悉的媒介,通过它向孩子介绍新技能(编程),以及(b)将学校的传统识字概念(在读写方面)与不断增长的需要确保儿童能够熟练地通过各种标志着当代生活的视觉和文字媒体进行创作和交流。如果仅使用墨水和纸张进行合成,则中等介质的使用者很可能是新文盲。但是,利用学校在语言艺术课程中提供的传统识字技能来提高儿童(和教师)的能力,使其成为更有效的数字内容创作者和消费者,也至关重要。

著录项

  • 作者

    Burke, William Quinn.;

  • 作者单位

    University of Pennsylvania.;

  • 授予单位 University of Pennsylvania.;
  • 学科 Multimedia Communications.;Computer Science.;Education Technology of.
  • 学位 Ed.D.
  • 年度 2012
  • 页码 144 p.
  • 总页数 144
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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