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Fuzzy search strategy generation for adversarial systems using fuzzy process particle swarm optimization, fuzzy patterns, and a hunch factor.

机译:使用模糊过程粒子群优化,模糊模式和预感因子的对抗系统模糊搜索策略生成。

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摘要

Adversarial game-playing situations have been studied in both game theory and artificial intelligence since the 1950s. However, developing strategies for game playing is challenging due to the large search tree size as the environment size increases. The research presented develops a centralized fuzzy search strategy to find winning strategies for adversarial situations using fuzzy logic. The aforementioned fuzzy algorithm, Fuzzy Strategy Finder (FSF), can be used to find valid strategies for any problem that can be written as a Reti-like or zero-sum game. Using several chess endgames, the FSF will be shown to have a faster runtime without a significant negative impact on the quality of solutions. The FSF contains three key components: Fuzzy Pattern Generation (FPG), Fuzzy Process Particle Swarm Optimization (FP2SO), and the hunch factor.;The Fuzzy Pattern Generation (FPG) algorithm provides an essential tool to break a large environment into smaller interest areas to analyze and select possible moves. FPG improves upon the existing zone concept from Stilman's Linguistic Geometry algorithm in two ways: quicker to compute and producing significantly smaller number of patterns. The FPG portion of the FSF algorithm is shown to narrow the overall search space for FSF by up to 80%. Additionally, it was proven that FPG does not increase the search space size.;The addition of fuzzy logic to the Particle Swarm Optimization (PSO) strategy introduces a level of abstraction. The FP2SO algorithm introduces fuzziness to the algorithm on two levels: the data and the process. Considering individual elements of data as a membership function fuzzifies the data. Replacing the traditional operators with fuzzy equivalent operators fuzzifies the PSO process. The benefit of introducing fuzzy logic to PSO is to allow the system to encompass a more human-like decision process and to increase runtime. The FP2SO is shown, when calibrated properly, to run faster than the non-fuzzy PSO with minimal impact to accuracy.;A third component the hunch factor supplies a human "hunch-like" element into the decision-making processes of the FSF algorithm. Additionally, the hunch acts a fuzzy learning component for FSF since the hunch is continually altered during FSF execution. The hunch is shown to increase the accuracy of FSF.
机译:自从1950年代以来,就已经在游戏理论和人工智能方面研究了对抗性游戏的情况。但是,由于环境尺寸增加,因此搜索树尺寸较大,因此开发游戏策略非常具有挑战性。提出的研究开发了一种集中式模糊搜索策略,以使用模糊逻辑找到对抗情况的获胜策略。前面提到的模糊算法,模糊策略查找器(FSF),可用于查找可写为类似Reti或零和博弈的任何问题的有效策略。使用多个国际象棋残局,FSF将显示出更快的运行时间,而不会对解决方案的质量产生重大负面影响。 FSF包含三个关键组件:模糊模式生成(FPG),模糊过程粒子群优化(FP2SO)和预感因子。;模糊模式生成(FPG)算法提供了将大型环境划分为较小兴趣区域的基本工具。分析并选择可能的动作。 FPG通过两种方式对Stilman语言几何算法中的现有区域概念进行了改进:计算速度更快,并且产生的图案数量明显更少。 FSF算法的FPG部分显示可将FSF的整体搜索空间缩小多达80%。此外,还证明了FPG不会增加搜索空间的大小。;将模糊逻辑添加到粒子群优化(PSO)策略中引入了抽象级别。 FP2SO算法在两个层次上将模糊性引入算法:数据和过程。将数据的各个元素视为隶属函数会使数据模糊不清。用模糊等价运算符代替传统运算符会模糊PSO过程。将模糊逻辑引入PSO的好处是允许系统包含更像人类的决策过程并增加运行时间。如图所示,FP2SO经过正确校准后,其运行速度将比非模糊PSO快,并且对准确性的影响最小。;预感因素的第三个组成部分将人为的“像样”元素提供给FSF算法的决策过程。另外,由于预感在FSF执行期间会不断变化,因此预感对FSF起到了模糊学习的作用。预示可以提高FSF的准确性。

著录项

  • 作者

    Coffman-Wolph, Stephany.;

  • 作者单位

    Western Michigan University.;

  • 授予单位 Western Michigan University.;
  • 学科 Computer science.;Operations research.;Artificial intelligence.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 163 p.
  • 总页数 163
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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