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Efficient Image/video Restyling and Collage on GPU.

机译:在GPU上进行高效的图像/视频重新造型和拼贴。

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摘要

Image/video restyling as an expressive way for producing usercustomized appearances has received much attention in creative media researches. In interactive design, it would be powerful to re-render the stylized presentation of interested objects virtually using computer-aided design tools for retexturing, especially in the image space with a single image or video as input. The nowaday retexturing methods mostly process texture distortion by inter-pixel distance manipulation in image space, the underlying texture distortion is always destroyed due to limitations like improper distortion caused by human mesh stretching, or unavoidable texture splitting caused by texture synthesis. Image/video collage techniques are invented to allow parallel presenting of multiple objects and events on the display canvas. With the rapid development of digital video capture devices, the related issues are to quickly review and brief such large amount of visual media datasets to find out interested video materials. It will be a tedious task to investigate long boring surveillance videos and grasp the essential information quickly. By applying key information and shortened video forms as vehicles for communication, video abstraction and summary are the means to enhance the browsing efficiency and easy understanding of visual media datasets.;In this thesis, we first focused our image/video restyling work on efficient retexturing and stylization. We present an interactive retexturing that preserves similar texture distortion without knowing the underlying geometry and lighting environment. We utilized SIFT corner features to naturally discover the underlying texture distortion. The gradient depth recovery and wrinkle stress optimization are applied to accomplish the distortion process. We facilitate the interactive retexturing via real-time bilateral grids and feature-guided distortion optimization using GPU-CUDA parallelism. Video retexturing is achieved through a keyframe-based texture transferring strategy using accurate TV-L1 optical flow with patch motion tracking techniques in real-time. Further, we work on GPU-based abstract stylization that preserves the fine structure in the original images using gradient optimization. We propose an image structure map to naturally distill the fine structure of the original images. Gradient-based tangent generation and tangent-guided morphology are applied to build the structure map. We facilitate the final stylization via parallel bilateral grids and structure-aware stylizing in real-time on GPU-CUDA. In the experiments, our proposed methods consistently demonstrate high quality performance of image/video abstract restyling in real-time.;Currently, in video abstraction, video collages are mostly produced with static keyfame-based collage pictures, which contain limited information of dynamic videos and in uence understanding of visual media datasets greatly. We present dynamic video collage that effectively summarizes condensed dynamic activities in parallel on the canvas for easy browsing. We propose to utilize activity cuboids to reorganize and extract dynamic objects for further collaging, and video stabilization is performed to generate stabilized activity cuboids. Spatial-temporal optimization is carried out to optimize the positions of activity cuboids in the 3D collage space. We facilitate the efficient dynamic collage via event similarity and moving relationship optimization on GPU allowing multi-video inputs. Our video collage approach with kernel reordering CUDA processing enables dynamic summaries for easy browsing of long videos, while saving huge memory space for storing and transmitting them. The experiments and user study have shown the efficiency and usefulness of our dynamic video collage, which can be widely applied for video briefing and summary applications. In the future, we will further extend the interactive retexturing to more complicated general video applications with large motion and occluded scene avoiding textures flicking. We will also work on new approaches to make video retexturing more stable by inspiration from latest video processing techniques. Our future work for video collage includes investigating applications of dynamic collage into the surveillance industry, and working on moving camera and general videos, which may contain large amount of camera motions and different types of video shot transitions.
机译:图像/视频重新造型作为产生用户自定义外观的一种表达方式已在创意媒体研究中引起了广泛关注。在交互式设计中,使用计算机辅助设计工具虚拟地重新渲染感兴趣的对象的样式化呈现将非常有力,特别是在以单个图像或视频作为输入的图像空间中。当今的重纹理化方法主要通过图像空间中的像素间距离操纵来处理纹理变形,由于诸如人眼网格拉伸导致的不正确变形或纹理合成导致的不可避免的纹理分裂之类的局限性,潜在的纹理变形总是被破坏。发明了图像/视频拼贴技术,以允许在显示画布上并行呈现多个对象和事件。随着数字视频捕获设备的飞速发展,相关的问题是快速审查并简要介绍如此大量的视觉媒体数据集,以找到感兴趣的视频材料。调查长时间无聊的监控视频并快速掌握基本信息将是一项繁琐的任务。通过将关键信息和缩短的视频形式用作通信工具,视频抽象和摘要是提高浏览效率和易于理解视觉媒体数据集的方法。;本文首先将图像/视频重新造型工作集中在有效的重新纹理化上和程式化。我们提出了一种交互式重制纹理,可以在不知道底层几何形状和照明环境的情况下保留相似的纹理变形。我们利用SIFT角特征自然发现了潜在的纹理变形。应用梯度深度恢复和皱纹应力优化来完成变形过程。我们通过实时双边网格和使用GPU-CUDA并行性的特征导向的失真优化来促进交互式重新纹理化。通过基于关键帧的纹理传输策略,使用精确的TV-L1光流以及实时的贴片运动跟踪技术,可以实现视频重纹理化。此外,我们致力于基于GPU的抽象样式化,该样式化使用梯度优化在原始图像中保留了精细的结构。我们提出了一种图像结构图,以自然地提取原始图像的精细结构。应用基于梯度的切线生成和切线引导的形态来构建结构图。我们通过并行的双边网格和可在GPU-CUDA上实时进行结构感知的样式化来促进最终的样式化。在实验中,我们提出的方法始终如一地证明了实时高质量的图像/视频抽象重塑效果。;当前,在视频抽象中,视频拼贴主要使用基于静态关键帧的拼贴图片制作,其中包含动态视频的有限信息并且极大地了解了视觉媒体数据集。我们提供了动态视频拼贴,可以有效地汇总在画布上并行压缩的动态活动,以便于浏览。我们建议利用活动立方体来重组和提取动态对象以进行进一步的拼贴,并执行视频稳定以生成稳定的活动立方体。进行时空优化以优化活动立方体在3D拼贴空间中的位置。我们通过事件相似性和GPU上的移动关系优化(允许多视频输入)来促进高效的动态拼贴。我们的视频拼贴方法具有内核重新排序CUDA处理功能,可实现动态摘要,以便轻松浏览长视频,同时节省大量存储和存储视频的空间。实验和用户研究表明,我们的动态视频拼贴具有很高的效率和实用性,可广泛用于视频简报和摘要应用。将来,我们将把交互式重制纹理进一步扩展到更复杂的通用视频应用程序中,该应用程序具有大的运动和闭塞的场景,从而避免了纹理的滑动。我们还将研究新方法,以从最新的视频处理技术中汲取灵感,使视频重绘更加稳定。我们未来的视频拼贴工作包括调查动态拼贴在监视行业中的应用,并研究移动摄像机和普通视频,其中可能包含大量的摄像机运动和不同类型的视频镜头过渡。

著录项

  • 作者

    Li, Ping.;

  • 作者单位

    The Chinese University of Hong Kong (Hong Kong).;

  • 授予单位 The Chinese University of Hong Kong (Hong Kong).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 135 p.
  • 总页数 135
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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