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Incremental storytelling and 'Calypsis: A Hypertext Fiction' A critical introduction.

机译:渐进式讲故事和“ Calypsis:超文本小说”的重要介绍。

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摘要

This critical introduction to Calypsis: A Hypertext Fiction argues that university creative writing programs should make full use of the institutional space, time, and resources available to them by introducing students to different types of writing projects and engage students in critical discussions about creative production, activities that they are unlikely to find outside the university's walls. These activities includes experimenting with digital tools, creating multimedia compositions, and producing collaborative work, as well as situating creative writing as an embodied act within specific historical, political, and material conditions. Herein I forward my theory of incremental storytelling, which is informed by both creative writing pedagogy and gaming theory, as one strategy for achieving these goals. Using this methodology, students learn the craft of fiction writing in smaller, discrete bits that, in aggregate, create something much greater than their constituent parts. This progressive approach puts students in immediate contact with each others' writing throughout the entire creative process and opens space for critical discussions about the fictional characters and the shared world they create. I go on to describe a course I designed using incremental storytelling entitled "Gaming, World Building, and Narrative," where students used a wiki and a Google map to collaboratively create a sprawling post-apocalyptic world that they then explored via a tabletop role-playing game. Students responded enthusiastically to the course, as shown in their responses to a survey asking them to reflect on this experimental method. I then connect the theory of incremental storytelling and narratives derived from role-playing games to my creative dissertation, Calypsis: A Hypertext Fiction, and how it might serve as inspiration for others to experiment with creating a collaboratively built world.
机译:这是对《 Calypsis:超文本小说》的批判性介绍,它认为大学创意写作计划应通过向学生介绍不同类型的写作项目并使学生参与有关创意作品的批判性讨论,来充分利用其可用的机构空间,时间和资源。他们不太可能在大学范围之外进行的活动。这些活动包括尝试使用数字工具,创建多媒体作品,制作协作作品,以及将创意写作作为特定历史,政治和物质条件下的具体体现。在此,我提出我的增量叙事理论,该理论受创造性写作教学法和游戏理论的启发,是实现这些目标的一种策略。通过这种方法,学生可以学习以较小的,离散的位来编写小说的手法,这些位的总和要比其组成部分大得多。这种渐进的方法使学生在整个创作过程中可以彼此直接联系,并为有关虚构人物和他们所创造的共享世界的批判性讨论开辟了空间。我将继续介绍我使用渐进式讲故事设计的一门课程,名为“游戏,世界建筑和叙事”,其中学生使用Wiki和Google地图共同创建了一个庞大的世界末日世界,然后通过桌面角色对其进行了探索,玩游戏。学生对课程的反应非常热烈,正如他们对调查的回答所示,要求他们对这种实验方法进行反思。然后,我将角色扮演游戏衍生的叙事和叙事理论与我的创作论文《 Calypsis:超文本小说》联系起来,以及它如何作为启发他人尝试创建协作构建世界的理论。

著录项

  • 作者

    Hergenrader, W. Trent.;

  • 作者单位

    The University of Wisconsin - Milwaukee.;

  • 授予单位 The University of Wisconsin - Milwaukee.;
  • 学科 Education Language and Literature.;Language Rhetoric and Composition.;Literature Modern.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 101 p.
  • 总页数 101
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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