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Sketch Practically Anywhere: Capturing, Recognizing, and Interacting with Physical Ink Using Commodity Hardware.

机译:几乎可以在任何地方绘制草图:使用商品硬件捕获,识别并与物理墨水进行交互。

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摘要

When faced with complex design, analysis, or engineering tasks, novices and professionals alike attempt to better understand problems through diagrams, and a natural first step in this process is working on a whiteboard. Through their drawings, people can gain valuable insights into subtleties of design and analysis tasks, but once a diagram gains sufficient complexity, further progress becomes tedious (or even intractable) without the aid of a computer. Sketch recognition interfaces over the last few decades have sought to ease this barrier to entry through pen-based interaction, enabling users to directly sketch the structures they want to analyze, leveraging their previous experience with drawing diagrams. From circuit design, chemical analysis, and even 3D modeling, these applications have allowed people to more effectively utilize the power of computation in their everyday work. Unfortunately, despite providing a more familiar interaction style, interface hardware requirements mean that sketch recognition interfaces still go largely unused; desktop-scale pen capture displays presently remain largely relegated to CAD firms or art studios, with the whiteboard-scale equivalents, necessary for collaborative design tasks, being even more exotic. The goal of this work is to utilize common consumer hardware (webcams, smartphones, and projectors when available) to enable sketch recognition where people are already drawing: whiteboards, chalkboards, and even on loose paper. In service of this goal, we have created SPARK, the Sketch Practically Anywhere Recognition Kit. Our system enables a person to interact with real world drawings by recognizing meaning from images of hand drawn diagrams that are captured via a smartphone or a webcam, and by providing an interface through augmenting projectors or the phone's own display. The system is constructed in three parts: a stand-alone stroke-based sketch recognition framework, a module for extracting stroke data from static images, and finally a component to extract key frames from a video stream of an active whiteboard for interactive recognition. As evidence of our methods, we have created a series of prototype applications that exercise each module: SketchVis applies traditional, virtual stroke sketch recognition techniques to data exploration through charting on a whiteboard-scale interface. Our Turing machine app enables simulation of Turing machine diagrams drawn with physical ink through a mobile, explicit capture interface. Finally, the equation graphing application serves as a proof of concept exercise of the continuous sketch recognition of--and interaction with--physical ink captured with a webcam.
机译:当面对复杂的设计,分析或工程任务时,新手和专业人员都试图通过图表更好地理解问题,并且在此过程中自然而然的第一步就是在白板上工作。通过他们的绘图,人们可以对设计和分析任务的精妙之处获得宝贵的见解,但是一旦图表变得足够复杂,则无需计算机就可以进行进一步的繁琐(甚至是棘手的工作)。在过去的几十年中,草图识别界面试图通过基于笔的交互来缓解这种进入障碍,使用户能够利用以前的绘图经验直接绘制要分析的结构。从电路设计,化学分析乃至3D建模,这些应用程序使人们可以在日常工作中更有效地利用计算能力。不幸的是,尽管提供了更熟悉的交互样式,但接口硬件要求意味着草图识别接口仍未使用。目前,台式机规模的笔式捕获显示器大部分仍归CAD公司或艺术工作室所有,而协作设计任务所必需的白板规模的等价显示器则更具异国情调。这项工作的目的是利用常见的消费类硬件(网络摄像头,智能手机和投影仪,如果有的话)在人们已经绘制的地方实现草图识别:白板,黑板,甚至在松散的纸上。为了实现这一目标,我们创建了SPARK,即Sketch实际上几乎可以识别的工具包。我们的系统通过识别通过智能手机或网络摄像头捕获的手绘图图像中的含义,并通过增强投影仪或手机自身的显示屏提供界面,使人们能够与现实世界的图纸进行交互。该系统分为三个部分:一个独立的基于笔画的草图识别框架,一个用于从静态图像中提取笔画数据的模块,以及一个最终组件,用于从活动白板的视频流中提取关键帧以进行交互式识别。为了证明我们的方法,我们创建了一系列练习每个模块的原型应用程序:SketchVis将传统的虚拟笔画草图识别技术通过白板规模界面上的图表应用到数据浏览中。我们的Turing机器应用程序可通过移动的显式捕获界面模拟用物理墨水绘制的Turing机器图。最后,方程式图形绘制应用程序可以作为概念练习的证明,可以对网络摄像头捕获的物理墨水进行连续的草图识别并与之交互。

著录项

  • 作者

    Browne, Jeffrey Casper.;

  • 作者单位

    University of California, Santa Barbara.;

  • 授予单位 University of California, Santa Barbara.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 186 p.
  • 总页数 186
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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