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Design of a Collaborative Information and Communication Technology Platform to support Creativity in Innovation Activities - Prototyping and User Experience Test.

机译:设计一个支持创新活动中的创造力的协作信息和通信技术平台-原型设计和用户体验测试。

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摘要

This research project reports the results of the thesis, "Design of a Collaborative Information and Communication Technology Platform to support Creativity in Innovation Activities - Prototyping and User Experience Test" and provides details of the procedure followed in realizing the thesis. The research was conducted between Fall 2010 and Winter 2013.;The research problem was based on an analysis of three challenges observed in innovation activities, especially at the level of creative collaboration among R&D enterprises and creative teams of "Les 24 heures de l'innovation". These challenges must be overcome before the knowledge production and ideas sharing process can be improved. Three types of challenges were identified: Communication: The communication of knowledge for innovation, which must be transmitted to successfully resolve complex issues, in the proposal of new products or new services; Organizational: Development of knowledge management strategies for distributed idea sharing, which should be encouraged by the organization to create or support teams by means of a collaborative platform; Technology: Transmission of tacit, unstructured, and informal knowledge, especially using collaborative ICT and technologies Web 2.0 or Web 3.0 tools.;This thesis investigates two dimensions of the research problem: the theoretical and the practical (technology issues). The theoretical dimension examines the environment for the exchange of ideas and knowledge, which supports creative collaboration in distributed conditions. The practical and technological dimensions involve a creative collaboration model which will take the form of a platform for creative teams.;The aim of this thesis is to support the creative teams in the process of conceptualization of a new innovation-oriented product. Through this thesis, we seek to: Determine the needs of creative teams during the conceptualization stage of a new product; Propose a Knowledge Management System (knowledge and tools) that enables the support of tacit knowledge produced in distributed condition of team members; Modeling a Platform that supports internal creative team's needs and the external context for innovation; Propose the assessment of the creative collaboration meaning the user experience testing and the realized task by creative teams on the ICT prototype.;We carry out a review of the literature in Chapter 1, a study of collaboration among creative R&D teams in Canada in Chapter 2, and in Chapter 4, we perform a knowledge needs analysis of creative teams in "Les 24 heures de l'innovation". These will enable us to achieve the first objective, the definition of the needs for supporting creative teams. Ultimately, we characterize the context of R&D activities in Canada, as well as interactions among creative R&D teams for innovation, with a theoretical study, by analyzing statistical data obtained from Statistics Canada. A detailed presentation of the problem statement and the methodology used for this thesis is provided in Chapter 3.;The second objective is fulfilled by analyzing the idea production process and the current ICTs, for proposing a conceptual model based on the observation of creative teams participating in "Les 24 heures de l'innovation" November 2011. On the other hand, by proposing the new specifications that support collaboration, we select a methodology based on the law of ideality (TRIZ), in which we observe the evolution of technological state-of-the-art of current functionalities (Chapter 5) in contrast with the needs and useful operations of ICT.;To realize the third objective, we model the collaborative platform, and its primary functionalities are presented using the UML 2, Unified Modeling Language, also we describe the prototype deployment at Chapter 6. The fourth objective is reached by an experimental evaluation of the platform that is presented in Chapter 7 and in Chapter 8. These chapters summarize the results obtained by the application of the following user experience test: validation of UML use-cases user's acceptance, the task analysis of the main used functionalities, the creative performance Analysis of user (PAN) and the usability test.;Finally, the other sections of this document are the conclusion, findings, proposals for further research, and recommendations. In the Appendix, we include the ethical plan presented to the Ecole de technologie superieure Ethical Review Board, as well as the results obtained from "Les 24 heures de l'innovation" of May 2012.
机译:该研究项目报告了论文的结果,“支持创新活动中的创造力的协作信息和通信技术平台的设计-原型设计和用户体验测试”,并详细介绍了实现论文的步骤。该研究是在2010年秋季至2013年冬季之间进行的;该研究问题基于对创新活动中观察到的三个挑战的分析,特别是在研发企业与“第24届创新运动”的创新团队之间的创新合作方面”。在改善知识生产和思想共享过程之前,必须克服这些挑战。确定了三类挑战:交流:创新知识的交流,必须传播这些知识以成功解决新产品或新服务提案中的复杂问题;组织:开发用于分布式想法共享的知识管理策略,组织应鼓励该组织通过协作平台创建或支持团队;技术:隐性知识,非结构化知识和非正式知识的传递,尤其是使用协作ICT和技术Web 2.0或Web 3.0工具进行传递。;本文研究了研究问题的两个方面:理论和实践(技术问题)。理论层面检查了思想和知识交流的环境,该环境支持分布式条件下的创造性协作。在实践和技术层面涉及一种创新协作模型,该模型将以创新团队平台的形式出现。本论文的目的是在创新产品的概念化过程中为创新团队提供支持。通过本论文,我们寻求:在新产品的概念化阶段确定创意团队的需求;提出一个知识管理系统(知识和工具),以支持在团队成员分散状态下产生的隐性知识;为支持内部创意团队需求和外部创新环境的平台建模;提出对创意协作的评估,包括创意团队在ICT原型上的用户体验测试和已实现的任务。我们在第1章中对文献进行了回顾,在第2章中对加拿大创意研发团队之间的协作进行了研究。 ,并且在第4章中,我们在“第24章创新”中对创意团队进行了知识需求分析。这些将使我们能够实现第一个目标,即支持创意团队的需求。最终,我们将通过分析从加拿大统计局获得的统计数据,通过理论研究来描述加拿大研发活动的背景以及创新研发团队之间的互动。第3章将详细介绍问题陈述和本文所使用的方法;第二个目标是通过分析创意产生过程和当前的ICT实现的,目的是在观察创意团队参与的基础上提出概念模型在2011年11月的“第24期创新”中。另一方面,通过提出支持合作的新规范,我们选择了基于理想定律(TRIZ)的方法,在该方法中,我们观察了技术状态的演变当前功能的最新发展(第5章),与ICT的需求和有用的运营形成鲜明对比。;为了实现第三个目标,我们对协作平台进行建模,并使用UML 2(统一建模)介绍其主要功能语言,我们还将在第6章描述原型部署。第4个目标是通过对第7章和第15章介绍的平台进行实验评估来实现的8.这些章节总结了通过以下用户体验测试的应用获得的结果:验证UML用例用户的接受程度,主要使用功能的任务分析,用户的创造性表现分析(PAN)和可用性测试。最后,本文档的其他部分是结论,发现,进一步研究的建议和建议。在附录中,我们包含了提交给高等技术学校伦理审查委员会的伦理计划,以及从2012年5月“第24条创新法”获得的结果。

著录项

  • 作者

    Jimenez, Luz Maria.;

  • 作者单位

    Ecole de Technologie Superieure (Canada).;

  • 授予单位 Ecole de Technologie Superieure (Canada).;
  • 学科 Design and Decorative Arts.;Information Technology.;Web Studies.
  • 学位 D.Eng.
  • 年度 2013
  • 页码 246 p.
  • 总页数 246
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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